@techreport{oai:ipsj.ixsq.nii.ac.jp:00080933, author = {上田, 陽平 and 池田, 心 and Yohei, Ueda and Kokolo, Ikeda}, issue = {5}, month = {Feb}, note = {AI 技術の進展に伴い,多くのゲームで人間より強いAIを作成することが可能になった.一方で,初級中級者プレイヤにちょうどよい強さの,かつ不自然でない AI を多様に構成することは容易ではなく,課題となっている.本研究では,遺伝的アルゴリズムを用い,ちょうどよい強さと多様さを兼ねた “ライバルAI群” を構成する手法を提案する.さらにオセロにこれを適用し,被験者実験によって評価を行った., Advancement of the AI technology makes stronger AIs than any human players in many games. On the other hand, structure of various Game AIs, which have the same strength as Beginners and Intermediates and act naturally, isn't easy work. I proposed the method for structing ”a group of rival AIs” which has suitable strength for general players and variety of strategies with Genetic Algorithm. In this paper, I applied the system to Othello game and evaluated its performance by an experiment with testees.}, title = {遺伝的アルゴリズムによる人間のレベルに適応する多様なオセロAIの生成}, year = {2012} }