@techreport{oai:ipsj.ixsq.nii.ac.jp:00080463,
 author = {吉柳, 俊佑 and 蔡, 東生 and Shunsuke, Kiryu and Dongsheng, Cai},
 issue = {26},
 month = {Jan},
 note = {本研究では,ユーザの視線に応じてリアルタイムに変化する被写界深度効果を没入型 VR 上で再現し,VR システムの没入感の向上を図る.今回,動的被写界深度の具体的な実装手法と,リアルタイム性の検証を行った結果について報告する., We implements the depth of field blur effect depends on the sight line of user for the purpose of improvement of the immersion in virtual reality systems. This paper reports the method of implementation in detail and the result of examination for confirming whether depth of field blur effect is real-time or not.},
 title = {没入型VRにおける動的被写界深度効果の実装と評価},
 year = {2012}
}