{"updated":"2025-01-21T19:58:33.805510+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00080061","sets":["1164:6390:6655:6661"]},"path":["6661"],"owner":"11","recid":"80061","title":["圧力センサを用いた対戦型ゲーム向け感情共有促進システムの開発と適用"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-01-12"},"_buckets":{"deposit":"baf2cbe1-9fe5-49d9-ba07-680dd448bf5f"},"_deposit":{"id":"80061","pid":{"type":"depid","value":"80061","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"圧力センサを用いた対戦型ゲーム向け感情共有促進システムの開発と適用","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"圧力センサを用いた対戦型ゲーム向け感情共有促進システムの開発と適用"},{"subitem_title":"Development and Application of the System which Promotes Sharing of Feeling for Fighting Games that Uses Pressure Sensors","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2012-01-12","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"和歌山大学システム工学部"},{"subitem_text_value":"和歌山大学システム工学部"},{"subitem_text_value":"和歌山大学システム工学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Systems Engineering, Wakayama University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Systems Engineering, Wakayama University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Systems Engineering, Wakayama University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/80061/files/IPSJ-CDS12003013.pdf"},"date":[{"dateType":"Available","dateValue":"2014-01-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CDS12003013.pdf","filesize":[{"value":"4.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"47"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"087069bf-9092-471b-b5f0-c395bb28dd03","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"宗森, 純"},{"creatorName":"萬谷僚太"},{"creatorName":"伊藤, 淳子"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Jun, Munemori","creatorNameLang":"en"},{"creatorName":"Ryota, Mantani","creatorNameLang":"en"},{"creatorName":"Junko, Itou","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"圧力センサを用いた対戦型ゲーム向け感情共有促進システムを開発した.本システムは,対戦型ゲームにおいて感情の共有を促進し,離れた相手と対戦しているときも人間と対戦している感覚をより高める.適用実験の結果,圧力センサを用いて感情をアイコンで相手に伝えることで,より簡単に感情を共有できることがわかった.また,相手の感情とのインタラクションでアイコンの大きさが変化する共鳴機能により,相手(人間)と対戦している感覚を高めることできる事がわかった.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We have developed the system which promotes sharing of feeling for fighting games that uses pressure sensors. In fighting games, promoting the process of sharing players' feeling as if they were playing closely with their partners even when players are playing remotely. The result of experiments suggested that it becomes easier to convey players' feelings by using pressure sensors and icons. By the resonance function that changes the sizes of icons by getting interactions between players, the system can enhance the feeling as if they were playing closely with their friends.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告コンシューマ・デバイス&システム(CDS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2012-01-12","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"13","bibliographicVolumeNumber":"2012-CDS-3"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:34:36.900423+00:00","id":80061,"links":{}}