{"updated":"2025-01-21T20:01:53.494038+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00079927","sets":["1:6573:6585"]},"path":["6585"],"owner":"13","recid":"79927","title":["ゲーム情報学:7.その他の2人ゲーム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2012-01-15"},"_buckets":{"deposit":"ab388836-c235-48b9-b636-a35a0b78d8aa"},"_deposit":{"id":"79927","pid":{"type":"depid","value":"79927","revision_id":0},"owners":[13],"status":"published","created_by":13},"item_title":"ゲーム情報学:7.その他の2人ゲーム","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーム情報学:7.その他の2人ゲーム"},{"subitem_title":"Game Informatics : Solving Two-Player Games ","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"特集","subitem_subject_scheme":"Other"}]},"item_type_id":"1","publish_date":"2012-01-15","item_1_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工業大学大学院情報理工学研究科数理・計算科学専攻/科学技術振興機構さきがけ"}]},"item_1_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo Institute of Technology / Japan Science and Technology Agency","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/79927/files/IPSJ-MGN530211.pdf"},"date":[{"dateType":"Available","dateValue":"2014-01-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MGN530211.pdf","filesize":[{"value":"2.8 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"6eac26c7-741b-4768-b44e-d932b6355502","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2012 by the Information Processing Society of Japan"}]},"item_1_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"岸本, 章宏"}],"nameIdentifiers":[{}]}]},"item_1_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Akihiro, KISHIMOTO","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_1_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116625","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"article"}]},"item_1_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"チェス,オセロ,チェッカー,シャンチーなど,二人零和完全情報ゲームは世界に多い.この手のゲームは両者が最善を尽くすと「先手必勝,後手必勝,または引き分け」という解が求まる.本稿では,すでに必勝法が求められたゲームをいくつか取り上げ,必勝法計算に利用した手法について概観する.","subitem_description_type":"Other"}]},"item_1_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"145","bibliographic_titles":[{"bibliographic_title":"情報処理"}],"bibliographicPageStart":"139","bibliographicIssueDates":{"bibliographicIssueDate":"2012-01-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"53"}]},"relation_version_is_last":true,"weko_creator_id":"13"},"created":"2025-01-18T23:34:31.128798+00:00","id":79927,"links":{}}