{"id":79341,"updated":"2025-01-21T20:16:26.202608+00:00","links":{},"created":"2025-01-18T23:34:06.250305+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00079341","sets":["1164:5336:6379:6624"]},"path":["6624"],"owner":"10","recid":"79341","title":["情報環境のエンタテインメント性と操作に伴う身体動作"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-12-10"},"_buckets":{"deposit":"eea593df-3122-4db5-a59a-a8681a061bc9"},"_deposit":{"id":"79341","pid":{"type":"depid","value":"79341","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"情報環境のエンタテインメント性と操作に伴う身体動作","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"情報環境のエンタテインメント性と操作に伴う身体動作"},{"subitem_title":"A Discussion on Entertainment in Virtual Environments with Consideration of User's Action During Operation","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"分析:こことからだ","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2011-12-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"慶應義塾大学理工学部情報工学科/慶應義塾大学大学院メディアデザイン研究科"},{"subitem_text_value":"慶應義塾大学大学院メディアデザイン研究科"},{"subitem_text_value":"慶應義塾大学大学院メディアデザイン研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Information and Computer Science, Keio University / Graduate School of Media Design, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Media Design, Keio University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Media Design, Keio University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/79341/files/IPSJ-EC11022004.pdf"},"date":[{"dateType":"Available","dateValue":"2013-12-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC11022004.pdf","filesize":[{"value":"614.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"17cb1190-7a05-47cf-9779-57db3f74161e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"杉本, 麻樹"},{"creatorName":"上間, 裕二"},{"creatorName":"永谷, 直久"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Maki, Sugimoto","creatorNameLang":"en"},{"creatorName":"Yuji, Uema","creatorNameLang":"en"},{"creatorName":"Naohisa, Nagaya","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿は,エンタテインメントコンピューティング研究会 (SIG-EC) の研究的興味の対象であると考えられる情報環境とエンタテイメント性についての広範囲な議論を行うための端緒となることを目的として,情報環境を利用したシステムのエンタテインメント性についてユーザーの身体動作や生理指標に注目した事例を概観するものである.エンタテインメント性についての議論を行うことにより,今後の EC に関わる研究の方向性を考慮する上での一助となることが期待される.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper describes a short survey of how to evaluate entertainment that is one of main topics of our special interest group of entertainment computing (SIG-EC). Entertainment in Virtual Environments is discussed with consideration of user's biological signals and actions with operation. We hope that this paper will be an opportunity to think about our future directions for entertainment computing studies.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"2","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2011-12-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"4","bibliographicVolumeNumber":"2011-EC-22"}]},"relation_version_is_last":true,"weko_creator_id":"10"}}