{"links":{},"id":78428,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00078428","sets":["1164:4619:6274:6591"]},"path":["6591"],"owner":"11","recid":"78428","title":["基本速度場の合成による炎のアニメーション"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-11-10"},"_buckets":{"deposit":"618b349c-84c9-4239-9c1c-6e29b5a6c522"},"_deposit":{"id":"78428","pid":{"type":"depid","value":"78428","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"基本速度場の合成による炎のアニメーション","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"基本速度場の合成による炎のアニメーション"},{"subitem_title":"Synthesizing Animation of Fire by Linear Combination of Basic Velocity Fields","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"シミュレーション","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2011-11-10","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学"},{"subitem_text_value":"北海道大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"},{"subitem_text_value":"Hokkaido University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/78428/files/IPSJ-CVIM11179024.pdf"},"date":[{"dateType":"Available","dateValue":"2013-11-10"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CVIM11179024.pdf","filesize":[{"value":"918.1 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"20"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0a076bb2-a5fe-4b10-8710-dbfd0a0beb7e","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"佐藤, 周平"},{"creatorName":"土橋, 宜典"},{"creatorName":"山本, 強"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Syuhei, Sato","creatorNameLang":"en"},{"creatorName":"Yoshinori, Dobashi","creatorNameLang":"en"},{"creatorName":"Tsuyoshi, Yamamoto","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11131797","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,流体解析を用いて写実的な水や炎などを表現する研究が数多く行われている.しかし,流体シミュレーションは計算コストが高く,所望の映像を得るまでに多大な時間がかかってしまう.そこで本研究では,データベースを利用して任意の炎のアニメーションを生成する手法を提案する.本稿では,流体解析により得られた速度場をデータベースとして保存しておき,所望の流れの場をデータベース内の速度場の線形和として表現することで,ユーザ任意のアニメーションを生成する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In recent years, many methods have been proposed for simulating realistic motions of fluids such as water and fire. However, the computational cost for simulating fluid motion is very expensive. We propose a method using a precomputed database to solve this problem. Our method efficiently generates the desired animation of fire by linearly combining precomputed basic velocity fields stored in a database.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータビジョンとイメージメディア(CVIM)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2011-11-10","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"24","bibliographicVolumeNumber":"2011-CVIM-179"}]},"relation_version_is_last":true,"weko_creator_id":"11"},"created":"2025-01-18T23:33:47.045782+00:00","updated":"2025-01-21T20:29:55.366344+00:00"}