{"id":78400,"updated":"2025-01-21T20:30:16.781262+00:00","links":{},"created":"2025-01-18T23:33:45.706465+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00078400","sets":["581:6276:6587"]},"path":["6587"],"owner":"11","recid":"78400","title":["将棋における合議アルゴリズム――多数決による手の選択"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-11-15"},"_buckets":{"deposit":"bd8d8124-b508-4848-8585-b3f5190774fc"},"_deposit":{"id":"78400","pid":{"type":"depid","value":"78400","revision_id":0},"owners":[11],"status":"published","created_by":11},"item_title":"将棋における合議アルゴリズム――多数決による手の選択","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"将棋における合議アルゴリズム――多数決による手の選択"},{"subitem_title":"Consultation Algorithm in Shogi --- A Move Decision by Majority","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"一般論文","subitem_subject_scheme":"Other"}]},"item_type_id":"2","publish_date":"2011-11-15","item_2_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電気通信大学"},{"subitem_text_value":"キヤノン株式会社"},{"subitem_text_value":"日本アイ・ビー・エム株式会社"},{"subitem_text_value":"電気通信大学"}]},"item_2_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"University of Electro-Communications","subitem_text_language":"en"},{"subitem_text_value":"Canon Inc.","subitem_text_language":"en"},{"subitem_text_value":"IBM Japan Corporation","subitem_text_language":"en"},{"subitem_text_value":"University of Electro-Communications","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/78400/files/IPSJ-JNL5211005.pdf"},"date":[{"dateType":"Available","dateValue":"2013-11-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-JNL5211005.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"8"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"6f08b172-bc9f-4db0-932f-28288a1e94c3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_2_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伊藤, 毅志"},{"creatorName":"小幡, 拓弥"},{"creatorName":"杉山, 卓弥"},{"creatorName":"保木, 邦仁"}],"nameIdentifiers":[{}]}]},"item_2_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takeshi, Ito","creatorNameLang":"en"},{"creatorName":"Takuya, Obata","creatorNameLang":"en"},{"creatorName":"Takuya, Sugiyama","creatorNameLang":"en"},{"creatorName":"Kunihito, Hoki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_2_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN00116647","subitem_source_identifier_type":"NCID"}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_6501","resourcetype":"journal article"}]},"item_2_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"1882-7764","subitem_source_identifier_type":"ISSN"}]},"item_2_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では,将棋プログラムの新たな並列処理手法を提案する.このアルゴリズムは,複数の思考プログラムの候補手の中から一つの手を選択する手法である.このアルゴリズムを合議アルゴリズムと呼ぶ.本論文では,将棋における合議手法の提案と評価を行い,また単一プログラムからでも乱数を用いた合議手法を提案しその有効性も示した.さらに,YSS,GPS将棋,Bonanza等の有名な強豪プログラムをこの合議アルゴリズムで組み合わせることで,その各々のプログラムよりも強くなることを示した.","subitem_description_type":"Other"}]},"item_2_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"A new algorithm that runs on a computer with interconnected processors has been designed for Shogi. The algorithm adopts consultation between many individual players. We call the algorithm “Consultation Algorithm”. In this paper, we proposed and evaluated the consultation approach in Shogi, and proposed how to generate multiple players from a single program by using the random number and expressed the effectiveness of this method. Applying a simple majority rule to select a move from multiple moves, the consultation algorithm improves the performance of computer Shogi programs. It is also demonstrated that the consultation algorithm consisting of three famous Shogi programs: YSS, GPS and Bonanza plays better games than any of the three programs individually.","subitem_description_type":"Other"}]},"item_2_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"3037","bibliographic_titles":[{"bibliographic_title":"情報処理学会論文誌"}],"bibliographicPageStart":"3030","bibliographicIssueDates":{"bibliographicIssueDate":"2011-11-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"11","bibliographicVolumeNumber":"52"}]},"relation_version_is_last":true,"weko_creator_id":"11"}}