{"updated":"2025-01-21T20:34:39.595407+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00078258","sets":["6164:6165:6210:6568"]},"path":["6568"],"owner":"10","recid":"78258","title":["囲碁におけるポテンシャル領域探索の適用"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-11-04"},"_buckets":{"deposit":"9e353a94-0db4-4000-a858-4b3ca5274715"},"_deposit":{"id":"78258","pid":{"type":"depid","value":"78258","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"囲碁におけるポテンシャル領域探索の適用","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"囲碁におけるポテンシャル領域探索の適用"},{"subitem_title":"Application of Potential Range Search for Igo","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2011-11-04","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"琉球大学大学院理工学研究科"},{"subitem_text_value":"琉球大学工学部情報工学科"},{"subitem_text_value":"琉球大学工学部情報工学科"}]},"item_18_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"The Graduate School of Engineering and Science, University of the Ryukyus","subitem_text_language":"en"},{"subitem_text_value":"The Department of Information Engineering, Faculty of Engineering, University of the Ryukyus","subitem_text_language":"en"},{"subitem_text_value":"The Department of Information Engineering, Faculty of Engineering, University of the Ryukyus","subitem_text_language":"en"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/78258/files/IPSJ-GPWS2011012.pdf"},"date":[{"dateType":"Available","dateValue":"2011-11-04"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GPWS2011012.pdf","filesize":[{"value":"12.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"90f2fda7-0f2b-4132-9122-48e9c990c3ee","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"大島, 真"},{"creatorName":"山田, 孝治"},{"creatorName":"遠藤, 聡志"}],"nameIdentifiers":[{}]}]},"item_18_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Makoto, Oshima","creatorNameLang":"en"},{"creatorName":"Koji, Yamada","creatorNameLang":"en"},{"creatorName":"Satoshi, Endo","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では囲碁のヒューリスティックとして碁石をポテンシャルと見なした静的解析手法の実験を行っている.囲碁の解法に物理モデルを用いた研究は幾つか成されているが、従来研究では群や領域や石の影響度といった局所を構成する要素の評価を目的としているのに対し,本研究では対局序盤での勝敗に関わる碁盤の重要な領域の直接的な抽出を目標としている.実験では計算機同士の対局に提案手法を適用した場合の勝率の変化傾向や,モンテカルロ碁による評価と提案手法が抽出する領域との一致率などを求め,碁盤上の石の配置と勝敗に関わる重要な領域との間に幾何学的な規則性がある事を例証した.","subitem_description_type":"Other"}]},"item_18_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this study, as the heuristics of igo, we tried the experiments of the static analyses by assuming go stone to potentials. There are some researches physical sciences models are used. In earlier studies, a goal is an accurate evaluation of the components of igo. In this research, a goal is the extraction of the critical areas, which have high winning percentage from go board. In these experiments, we calculated changing trends of winning percentage when the proposed methods were applied, and concordance rates of the high winning percentage distributions and the areas that proposed methods extracted. In the result, we successfully demonstrated the geometric relativeness of the critical areas and stone arrangements on the go board.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"87","bibliographic_titles":[{"bibliographic_title":"ゲームプログラミングワークショップ2011論文集"}],"bibliographicPageStart":"84","bibliographicIssueDates":{"bibliographicIssueDate":"2011-10-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2011"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"created":"2025-01-18T23:33:38.962619+00:00","id":78258,"links":{}}