{"updated":"2025-01-21T20:38:40.247857+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00078083","sets":["1164:4842:6314:6552"]},"path":["6552"],"owner":"10","recid":"78083","title":["教育現場での実践に向けたプログラミング実行環境「ますめ」の試作"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-10-07"},"_buckets":{"deposit":"93a2a299-b1e7-423f-96f4-1622aba1b4ca"},"_deposit":{"id":"78083","pid":{"type":"depid","value":"78083","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"教育現場での実践に向けたプログラミング実行環境「ますめ」の試作","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"教育現場での実践に向けたプログラミング実行環境「ますめ」の試作"},{"subitem_title":"MASUME: Runtime Enviroment for Practices of Information Science Education in Classroom","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション2 CE","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2011-10-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"神戸大学情報基盤センター"},{"subitem_text_value":"京都市立塔南高等学校"},{"subitem_text_value":"京都市立堀川高等学校"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Information Science and Technology Center, Kobe University","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Municipal Tonan Senior High School","subitem_text_language":"en"},{"subitem_text_value":"Kyoto Municipal Horikawa Senior High School","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/78083/files/IPSJ-CE11111005.pdf"},"date":[{"dateType":"Available","dateValue":"2013-10-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CE11111005.pdf","filesize":[{"value":"510.4 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"19"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"3cedc8f1-07f4-41dc-96fc-1af739790fb6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"荻野, 哲男"},{"creatorName":"藤岡, 健史"},{"creatorName":"柳瀬, 大輔"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tetsuo, Ogino","creatorNameLang":"en"},{"creatorName":"Takeshi, Fujioka","creatorNameLang":"en"},{"creatorName":"Daisuke, Yanase","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10096193","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"高等学校では,情報と情報技術の科学的理解とその活用を目的として,モデル化とシミュレーションを題材とした教育が行われている.そのプログラミング環境としては,初心者でも扱いやすい Squeak eToys 等のビジュアルベースのものが多く導入され,一定の教育効果が報告されている.しかしながら,次に C 言語や Excel VBA 等のテキストベースのプログラミング環境へと移行する際,学習者にとってこれらの環境間のギャップが大きく,有機的な学習につながりにくいことが明らかになってきている.そこで本研究では,このギャップを埋めるため,ブラウザベースのオープンソースプログラミング実行環境 「ますめ」 を新たに設計,試作した.本稿では,「ますめ」 の設計と実装および学習のための利用モデルケースについて説明する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In high schools, 'modeling and simulation' plays a key role in information science education in order to understand information and information technology scientifically. Many kinds of visual-based programming environments, such as Squeak eToys, in which novice learners can also learn easily are introduced into information science education and it's reported that these programming environments have a certain amount of educational effect. When they shift to text-based programming environment, however, it is proved that the large gap between visual-based and text-based environment interferes with their smooth learning. In this study, we newly develop a browser-based and open-source programming environment called 'MASUME' in order to bury the large gap. In this paper, we explain its concept of design and implementation of 'MASUME' and some model cases of information science education with 'MASUME' in high schools.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータと教育(CE)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2011-10-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"5","bibliographicVolumeNumber":"2011-CE-111"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"created":"2025-01-18T23:33:31.980927+00:00","id":78083,"links":{}}