{"updated":"2025-01-21T20:56:53.146491+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00077400","sets":["1164:3696:6266:6526"]},"path":["6526"],"owner":"10","recid":"77400","title":["概念学習における事例収集のための知識循環モデルの構築"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-09-08"},"_buckets":{"deposit":"0d94116f-5ca5-4d72-82e5-470fec107917"},"_deposit":{"id":"77400","pid":{"type":"depid","value":"77400","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"概念学習における事例収集のための知識循環モデルの構築","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"概念学習における事例収集のための知識循環モデルの構築"},{"subitem_title":"Building a knowledge circulation model for collecting cases in conceptual learning","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2011-09-08","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"和歌山大学大学院システム工学研究科"},{"subitem_text_value":"和歌山大学システム工学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Wakayama Univ. Graduate School of Systems Engineering","subitem_text_language":"en"},{"subitem_text_value":"Wakayama Univ. Faculty of Systems Engineering","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/77400/files/IPSJ-GN11081010.pdf"},"date":[{"dateType":"Available","dateValue":"2013-09-08"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GN11081010.pdf","filesize":[{"value":"512.6 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"29"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"aca83f23-fa12-4693-9e1f-51da7d6de37c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"山本, 匡"},{"creatorName":"坂間, 千秋"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Takumi, Yamamoto","creatorNameLang":"en"},{"creatorName":"Chiaki, Sakama","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1155524X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では近年 Web 上に見られるようになった 「物当てゲーム」 の知識循環性と概念の事例収集特性に着目し,このゲームを概念学習における事例収集のために用いる方法を提案する.本システムの特徴は,過去のゲーム結果から概念を学習し,その結果を新たな概念の学習に利用できることである.また,多くの人にプレイされることにより,獲得される概念が平均化される 「集合知特性」 を持つ.実験の結果,本システムではゲームを繰り返すことにより概念学習が行われ,ゲーム効率が向上することが確かめられた.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this research, we propose a method of using a “read your mind” game on the Web for collecting cases in conceptual learning. The game has the property of knowledge circulation which uses the results of games for future learning. It can also collect cases effectively on the Web by using the wisdom of crowds. We build an experimental system and verify that the system learns concepts by playing games and improves its performance.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告グループウェアとネットワークサービス(GN)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2011-09-08","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"10","bibliographicVolumeNumber":"2011-GN-81"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"created":"2025-01-18T23:32:59.302295+00:00","id":77400,"links":{}}