{"links":{},"id":77159,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00077159","sets":["1164:3206:6312:6515"]},"path":["6515"],"owner":"10","recid":"77159","title":["CG化を妨げるアニメにおける動きの記号化"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-08-28"},"_buckets":{"deposit":"e0229c5b-0af5-49ca-ade9-d3b8e4578b12"},"_deposit":{"id":"77159","pid":{"type":"depid","value":"77159","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"CG化を妨げるアニメにおける動きの記号化","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"CG化を妨げるアニメにおける動きの記号化"},{"subitem_title":"The symbolization of animation motion makes difficult on CG production work","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"CG一般","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2011-08-28","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"首都大学東京"},{"subitem_text_value":"東京農工大学"},{"subitem_text_value":"首都大学東京"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo Metropolitan University","subitem_text_language":"en"},{"subitem_text_value":"Tokyo University of Agriculture and Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo Metropolitan University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/77159/files/IPSJ-CG11144002.pdf"},"date":[{"dateType":"Available","dateValue":"2013-08-28"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG11144002.pdf","filesize":[{"value":"1.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"5118e4c4-ca15-450a-b5be-7ff2533bef34","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"今間, 俊博"},{"creatorName":"齋藤, 隆文"},{"creatorName":"神谷, 由季"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Toshihiro, Komma","creatorNameLang":"en"},{"creatorName":"Takafumi, Saito","creatorNameLang":"en"},{"creatorName":"Yuki, Kamiya","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"実写動画映像と比較して,アニメーションは元々動作における誇張・省略が多く,動きが記号化されている.キーフレームをそのまま補間して動画を作成する欧米のアニメと比較して,日本アニメには,動きの記号化傾向が顕著である.日本では,毎年多くの新作アニメが公開されている.その多くは手描きセル (タッチ) アニメであるが,3DCG 使用アニメの公開も増加している.しかし,記号化傾向が大きい日本のアニメは,動きに関しては 3DCG 化すると全く違ったテイストになってしまう.本論文は,それらの問題点と,解決法に対する取り組みである.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"It compares with the live action movie, as for the animation, there are originally much exaggeration and omission in case of operation and a movement is symbolized. The animation in the Europe and America does Key-Frame as directly to go to in-between and create the video. It compares with that and as for the Japanese anime, the symbolization tendency of the movement is remarkable. In Japan, a lot of new animation movie is made every year. The almost movie is cel anime by hand-drawing. The made on 3DCG animation, number is increasing. However, it has become a completely different taste when making anime in Japan with lot of symbolization tendency 3DCG about the movement. This paper is those problems and efforts to the approach.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2011-08-28","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2011-CG-144"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"created":"2025-01-18T23:32:51.161267+00:00","updated":"2025-01-21T21:01:51.892854+00:00"}