{"updated":"2025-01-21T21:51:00.319252+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00073713","sets":["1164:5336:6379:6380"]},"path":["6380"],"owner":"10","recid":"73713","title":["形状認識を用いた動的な影の生成システム"],"pubdate":{"attribute_name":"公開日","attribute_value":"2011-03-19"},"_buckets":{"deposit":"bc62a04c-9ba5-4307-8790-c7a0649e6295"},"_deposit":{"id":"73713","pid":{"type":"depid","value":"73713","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"形状認識を用いた動的な影の生成システム","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"形状認識を用いた動的な影の生成システム"},{"subitem_title":"Dynamic Shadow Generation System based on Shape Recognition","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"●形状・映像評価","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2011-03-19","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西大学総合情報学部"},{"subitem_text_value":"関西大学総合情報学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Informatics, Kansai University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Informatics, Kansai University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/73713/files/IPSJ-EC11019020.pdf"},"date":[{"dateType":"Available","dateValue":"2013-03-19"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC11019020.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"ba75d735-9630-474a-bc57-644b6f353443","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2011 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伏尾, 祐貴"},{"creatorName":"松下, 光範"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yuki, Fushio","creatorNameLang":"en"},{"creatorName":"Mitsunori, Matsushita","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では、物体の影の形状をもとに動画像を影と合成することで、変化のある動的な人工影を生成するシステムを提案する。提案システムでは、物体の実影の生成には赤外光を利用し、スクリーン上に投影される実影と人工影の混合を避ける。実影の内側に影の現れない領域を作り、その領域同士の位置関係や個数のパタンを認識することで合成する画像を選択する手法をとる。提案するシステムを用いて、影の世界に住む人々が、それぞれの状況に応じた動きを見せる人工影を生成するシステムを作成した。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper proposes a dynamic shadow generation system by combining a shadow of an object and artificial shadows of virtual characters. In our proposed system, infra-red light is utilized to capture an object's shadow in order to discriminate a shadow generated by an object and a virtual shadow generated by the system. Our proposed system determines areas in which shadows don't appear and mixes a shadow of virtual characters on it. This paper presents a basic idea of the system, shadow generation algorithm used in the system, and an empirical study on sharpness of a generated shadow along with the distance between a screen of the system and an object.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告 エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2011-03-19","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"20","bibliographicVolumeNumber":"2011-EC-19"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"created":"2025-01-18T23:31:32.594909+00:00","id":73713,"links":{}}