@techreport{oai:ipsj.ixsq.nii.ac.jp:00072609, author = {三上, 浩司 and 中村陽介 and 渡辺, 大地 and 山路, 和紀 and 小澤, 賢侍 and 伊藤彰教 and 川島, 基展 and 竹内, 亮太 and 近藤, 邦雄 and 金子, 満 and Koji, Mikami and Yosuke, Nakaura and Taichi, Watanabe and Katsunori, Yamaji and Kenji, Ozawa and Akinori, Ito and Motonobu, Kawashima and Ryota, Takeuchi and Kunio, Kondo and Mitsuru, Kaneko}, issue = {8}, month = {Feb}, note = {近年,ゲーム産業では新規性のあるゲームを創出するために,幅広い分野での専門的な知識が求められている.東京工科大学では,産業界で求められる実践的な知識とスキルを身につけるためのカリキュラムを産学連携で構築した.本カリキュラムは,既に運営実績のある既存学部のカリキュラムにゲーム開発の講義と演習を組み合わせ実現している.本カリキュラムの成果として,プログラミングや CG,企画など幅広い分野の専門性を持った学生を産業界に輩出している., In recent years, a wide and deep knowledge of games development has been needed in order to innovate new game experience. At the Tokyo University of Technology, we have designed a curriculum in collaboration with game company that aims to offer training in the practical knowledge and skills that are demanded by the games development industry. We have added lessons to the traditional faculty curriculum that combine lectures and exercises in a games development context. As a result, the number of students that are acquiring knowledge and skill by consistently attending lectures and thus gaining experience in a wide range of specializations such as programming, CG and planning is growing.}, title = {日本における産学連携によるゲーム制作の実践教育}, year = {2011} }