@techreport{oai:ipsj.ixsq.nii.ac.jp:00071181, author = {中村, 太一 and 野口, 達也 and 亀田, 弘之 and 高嶋, 章雄 and 丸山, 広 and Taichi, Nakamura and Tatsuya, Noguchi and Hiroyuki, Kameda and Akio, Takashima and Hiroshi, Maruyama}, issue = {2}, month = {Nov}, note = {OJT よりはるかに多くのプロジェクト,極めて高リスクで困難なプロジェクト,および現実には人間関係が損なわれるプロジェクトの疑似体験ができるロールプレイ演習は大学でのプロジェクトマネジメント教育に有効である.本報告は,オンライン・グループワーク演習環境での 4 回のロールプレイ演習をとおし,意思決定に必要な情報共有ができた学習者の割合が 68% に増えたことから,ロールプレイ演習の有効性があることを述べる., Role-play training is one of the most effective methods of project management education. A learner should be immersed in the role assigned to him or her, to act like a stakeholder participating in a virtual project, and is required to share information and exchange opinions in order to solve the problems arising in the virtual project. This paper proposes a method for developing a role-play scenario using UML(Unified Modeling Language) to define the virtual project and describes the effectiveness of the role-play training for project management education. According to the results of analyzing the behavior track records of each learner, the ratio of the number of students who shared information satisfactorily to the total number of students increased from 17% to 85%, and the number of students who exchanged opinions in an appropriate manner increased from 34% to 88%.}, title = {ロールプレイ演習システムを用いたプロジェクトマネジメント教育}, year = {2010} }