{"links":{},"id":69385,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00069385","sets":["1164:5336:6054:6095"]},"path":["6095"],"owner":"10","recid":"69385","title":["マーカレスARゲームの開発に向けたゲームフレームワークRadishの拡張"],"pubdate":{"attribute_name":"公開日","attribute_value":"2010-05-07"},"_buckets":{"deposit":"f81e69a3-d986-4108-ba6e-11c3ace49437"},"_deposit":{"id":"69385","pid":{"type":"depid","value":"69385","revision_id":0},"owners":[10],"status":"published","created_by":10},"item_title":"マーカレスARゲームの開発に向けたゲームフレームワークRadishの拡張","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"マーカレスARゲームの開発に向けたゲームフレームワークRadishの拡張"},{"subitem_title":"Extending 3D Game Framework Radish for Markerless Augmented Reality Games","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"エンタテインメント","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2010-05-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"甲南大学自然科学研究科情報システム工学専攻"},{"subitem_text_value":"甲南大学自然科学研究科情報システム工学専攻"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Natual Science, Konan University","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Natual Science, Konan University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/69385/files/IPSJ-EC10016021.pdf"},"date":[{"dateType":"Available","dateValue":"2012-05-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC10016021.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"43de51d6-c7d9-4284-a4e2-7b3e867a73b0","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2010 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"久野, 剛司"},{"creatorName":"新田, 直也"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tsuyoshi, Kuno","creatorNameLang":"en"},{"creatorName":"Naoya, Nitta","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,拡張現実 (AR) のコンピュータゲームへの応用が注目されているが,マーカレス AR ゲームについてはまだ実用レベルに達しているものが見当たらない.そこで本研究では,著者らの研究室で Java を用いて開発した 3D ゲームフレームワーク Radish を拡張し, 実用的なマーカレス AR ゲームの実現を目指す.本稿では,マーカレス AR 用に考案した SLAM アルゴリズムの概要を説明し,実験用ゲームを用いて実行速度及びゲームとしての有効性について評価する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Recently, application of augmented reality technologies to the field of computer games has been attracted attention. To our knowledge, however, there is hardly a markerless augmented reality game at practical level. Therefore, we extend a 3D game framework, named Radish developed in our laboratory, and intend to realize practical games using markerless augmented reality. In this paper, we explain the outline of the algorithm of simultaneous localization and mapping developed in our laboratory, and evaluate the computing performance and the availability for games using a sample game we developed.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"6","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2010-05-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"21","bibliographicVolumeNumber":"2010-EC-16"}]},"relation_version_is_last":true,"weko_creator_id":"10"},"created":"2025-01-18T23:28:51.011854+00:00","updated":"2025-01-21T23:58:21.508356+00:00"}