{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00059338","sets":["1164:5372:5407:5411"]},"path":["5411"],"owner":"1","recid":"59338","title":["ビデオゲームの分類に基づくおもしろさの考察"],"pubdate":{"attribute_name":"公開日","attribute_value":"1993-03-12"},"_buckets":{"deposit":"a47e97d7-3b8c-40c5-a911-6c0679245c1c"},"_deposit":{"id":"59338","pid":{"type":"depid","value":"59338","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"ビデオゲームの分類に基づくおもしろさの考察","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ビデオゲームの分類に基づくおもしろさの考察"},{"subitem_title":"ATTRACTIVENESS OF VIDEO GAMES BASED ON THE CLASSIFICATION OF THEIR TYPES","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"1993-03-12","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"徳島大学 工学部"},{"subitem_text_value":"徳島大学 工学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Engineering, Tokushima University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Engineering, Tokushima University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/59338/files/IPSJ-IM92010004.pdf"},"date":[{"dateType":"Available","dateValue":"1995-03-12"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-IM92010004.pdf","filesize":[{"value":"1.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"49b48e22-d25d-46c5-8b0d-9125610348f5","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 1993 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"矢野, 米雄"},{"creatorName":"林, 敏浩"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yoneo, Yano","creatorNameLang":"en"},{"creatorName":"Toshihiro, Hayashi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10357661","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿ではファミリーコンピュータを中心とするビデオゲームについてゲームの概要・状況設定,プレイヤーの立場・役割・操作に着目して分類を行う.さらにビデオゲームの対話的特徴,直接・間接的操作による対話表現,時間要素やキャラクタの成長などの特徴的な要素に着目して,ゲームの基本的なスタイルを考察する.これらの考察により分類した8種類のゲームのおもしろさについて述べる.またゲームの基本的なスタイルの考察により,ゲームの特徴の複合化の傾向を抽出し,前述のゲームの分類に基づきゲームタイプの変遷について述べる","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper describes a classification of video games focusing on the outline and situation of video games and the situation, role and operation of players. We make a consideration about basic styles of video game focusing on the feature of dialogues in games and the dialogue representation by direct and indirect manipulation. We analyze attractiveness of eight kinds of classified games based on above considerations and the following topics: compound games, change of game style and the inheritance of the game feature from old types to new types.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"32","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告情報メディア(IM)"}],"bibliographicPageStart":"25","bibliographicIssueDates":{"bibliographicIssueDate":"1993-03-12","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"21(1992-IM-010)","bibliographicVolumeNumber":"1993"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":59338,"updated":"2025-01-22T03:37:33.501478+00:00","links":{},"created":"2025-01-18T23:22:08.045020+00:00"}