{"updated":"2025-01-22T03:53:56.547153+00:00","links":{},"id":58741,"created":"2025-01-18T23:21:39.516451+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00058741","sets":["1164:5336:5341:5344"]},"path":["5344"],"owner":"1","recid":"58741","title":["創発的ストーリー生成のためのエピソード連結機構"],"pubdate":{"attribute_name":"公開日","attribute_value":"2007-03-02"},"_buckets":{"deposit":"92211a8f-623d-432d-9c38-2329d8aa7161"},"_deposit":{"id":"58741","pid":{"type":"depid","value":"58741","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"創発的ストーリー生成のためのエピソード連結機構","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"創発的ストーリー生成のためのエピソード連結機構"},{"subitem_title":"Episode Connection Mechanism for Emergent Story Generation ","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2007-03-02","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"筑波大学第三学群工学システム学類"},{"subitem_text_value":"筑波大学システム情報工学研究科"},{"subitem_text_value":"筑波大学システム情報工学研究科"},{"subitem_text_value":"筑波大学システム情報工学研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"University of Tsukuba, College of Engineering Systems","subitem_text_language":"en"},{"subitem_text_value":"University of Tsukuba, Graduate School of System and Information Engineering","subitem_text_language":"en"},{"subitem_text_value":"University of Tsukuba, Graduate School of System and Information Engineering","subitem_text_language":"en"},{"subitem_text_value":"University of Tsukuba, Graduate School of System and Information Engineering","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/58741/files/IPSJ-EC07006004.pdf"},"date":[{"dateType":"Available","dateValue":"2009-03-02"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC07006004.pdf","filesize":[{"value":"1.8 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"1bb62029-168e-4729-96c3-7f3569d897bf","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2007 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"河村, 仁"},{"creatorName":"三浦, 枝里子"},{"creatorName":"中野, 敦"},{"creatorName":"星野, 准一"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Jin, KoumuraT","creatorNameLang":"en"},{"creatorName":"Eriko, Miura","creatorNameLang":"en"},{"creatorName":"Atsushi, Nakano","creatorNameLang":"en"},{"creatorName":"Juriichi, Hoshino","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本論文では エピソードツリーによるストーリー制御手法を用いた創発的なストーリーテリング環境において,話の筋を保ったまま即時的な反応動作を生成するための機構を提案する.創発的に物語を生成するストーリー制御手法として,エピソードツリーを用いたストーリー制御方法を提案した研究があるが,これは話の筋を保持したまま即時的な反応動作を生成することができなかった.本論文では,エピソードツリーによるストーリー制御を行う環境に,イベントのスタック化と,エピソード間の連鎖において前処理と後処理を挿入する連結機構を用いることで,物語の筋を保持したまま即時的なインタラクションに対応する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper, we propose a mechanism for emergent storytelling by episode trees to generate immediate reaction as keeping storyline. \"Story Control Method with Episode Tree\" is proposed as a system which generates emergent story, however, the system connects episodes regardless of the former storyline. Therefore we propose a episode connection mechanism which connects episodes during keeping the storyline, which consists of story insert process and task stack. The story insert process is a mechanism to connect pieces of story seamlessly, and the task stack is to keep former story. At the end of this paper, we show a generated animation from the system using this mechanism.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"32","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"25","bibliographicIssueDates":{"bibliographicIssueDate":"2007-03-02","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"18(2007-EC-006)","bibliographicVolumeNumber":"2007"}]},"relation_version_is_last":true,"weko_creator_id":"1"}}