{"updated":"2025-01-22T03:57:24.761514+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00058610","sets":["1164:5305:5327:5328"]},"path":["5328"],"owner":"1","recid":"58610","title":["コンピュータブリッジにおけるマルチモードプレイ"],"pubdate":{"attribute_name":"公開日","attribute_value":"2001-06-07"},"_buckets":{"deposit":"4489f26d-db1d-4334-b778-3186c1ae8726"},"_deposit":{"id":"58610","pid":{"type":"depid","value":"58610","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"コンピュータブリッジにおけるマルチモードプレイ","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"コンピュータブリッジにおけるマルチモードプレイ"},{"subitem_title":"Multi - mode Play for Computer Bridge","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2001-06-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工科大学"},{"subitem_text_value":"東京工科大学"},{"subitem_text_value":"東京工科大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo University of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo University of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo University of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/58610/files/IPSJ-GI01006008.pdf"},"date":[{"dateType":"Available","dateValue":"2003-06-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI01006008.pdf","filesize":[{"value":"48.9 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"6c8e2f8c-57b3-423f-9f00-545b2e21c092","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2001 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小林, 紀之"},{"creatorName":"山下, 桂治"},{"creatorName":"上原, 貴夫"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Noriyuki, Kobayashi","creatorNameLang":"en"},{"creatorName":"Keiji, Yamashita","creatorNameLang":"en"},{"creatorName":"Takao, Uehara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ブリッジのエキスパートは,難しい場合は楽観的に考えて大胆にプレイし,易しい場合は悲観的に考え安全にプレイをするよう教えている.現在のコンピュータブリッジには,問題の難易に従って,プレイのモードを切替える機能はない.本論文では,マルチモードプレイの実装方法を提案する.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"An expert of the contract bridge selects the optimistic play if the contract is difficult to achieve, and he selects the safety play if the contract seems to be easy. No existing computer bridge programs have the function to switch the playing mode according to the difficulty of the contract. This paper proposes a method to implement the multi-mode play.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"66","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"59","bibliographicIssueDates":{"bibliographicIssueDate":"2001-06-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"58(2001-GI-006)","bibliographicVolumeNumber":"2001"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"created":"2025-01-18T23:21:33.319382+00:00","id":58610,"links":{}}