{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00058558","sets":["1164:5305:5318:5320"]},"path":["5320"],"owner":"1","recid":"58558","title":["バーチャルサッカーで人工プレイヤと協働する人間ミッドフィールダーの行動"],"pubdate":{"attribute_name":"公開日","attribute_value":"2004-03-08"},"_buckets":{"deposit":"388680a6-761f-405f-b3b7-21b9c2947c60"},"_deposit":{"id":"58558","pid":{"type":"depid","value":"58558","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"バーチャルサッカーで人工プレイヤと協働する人間ミッドフィールダーの行動","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"バーチャルサッカーで人工プレイヤと協働する人間ミッドフィールダーの行動"},{"subitem_title":"An analysis on human midfield soccer player's behavior in simulated soccer field","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2004-03-08","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"電気通信大学システム工学科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Dept. of Systems engineering The University of Electro - Communications","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/58558/files/IPSJ-GI03011008.pdf"},"date":[{"dateType":"Available","dateValue":"2006-03-08"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI03011008.pdf","filesize":[{"value":"608.1 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"870381a2-1246-408a-b76e-dd5357b71a9b","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2004 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"与田, 慎也"},{"creatorName":"西野, 順二"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shinya, Yoda","creatorNameLang":"en"},{"creatorName":"Junji, Nishino","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"This paper show an analysis result of human soccer midfield player's adaptation behavior in simulated soccer; RoboCup. We developed an interface system called OZRP system that enabled human pilots to dive into simulated soccer field. To inrestigate a human adaptation ability we set several artificial teams with redution of player number such as full(11) 7 and 5. We showed human quick grasp and adaptation abilities for opponent strength.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper show an analysis result of human soccer midfield player's adaptation behavior in simulated soccer; RoboCup. We developed an interface system called OZRP system that enabled human pilots to dive into simulated soccer field. To inrestigate a human adaptation ability, we set several artificial teams, with redution of player number such as full(11), 7, and 5. We showed human quick grasp and adaptation abilities for opponent strength.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"44","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"39","bibliographicIssueDates":{"bibliographicIssueDate":"2004-03-08","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"28(2003-GI-011)","bibliographicVolumeNumber":"2004"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":58558,"updated":"2025-01-22T03:58:45.036945+00:00","links":{},"created":"2025-01-18T23:21:30.866176+00:00"}