{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00058525","sets":["1164:5305:5315:5316"]},"path":["5316"],"owner":"1","recid":"58525","title":["将棋プログラム序盤中盤の改良"],"pubdate":{"attribute_name":"公開日","attribute_value":"2005-09-05"},"_buckets":{"deposit":"61437ec9-5d37-40ad-b70d-73d2221e66d1"},"_deposit":{"id":"58525","pid":{"type":"depid","value":"58525","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"将棋プログラム序盤中盤の改良","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"将棋プログラム序盤中盤の改良"},{"subitem_title":"Improvement of Shogi program in the opening and middle game","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2005-09-05","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北陸先端科学技術大学院大学情報科学研究科"},{"subitem_text_value":"北陸先端科学技術大学院大学情報科学研究科"},{"subitem_text_value":"北陸先端科学技術大学院大学情報科学研究科"},{"subitem_text_value":"北陸先端科学技術大学院大学情報科学研究科 科学技術振興事業団さきがけ研究21「機能と構成」領域"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Computer Science JAIST","subitem_text_language":"en"},{"subitem_text_value":"Department of Computer Science JAIST","subitem_text_language":"en"},{"subitem_text_value":"Department of Computer Science JAIST","subitem_text_language":"en"},{"subitem_text_value":"Research Center for Computers and Games JAIST,“Information and Systems” PRESTO Japan Science and Technology Corporation","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/58525/files/IPSJ-GI05014001.pdf"},"date":[{"dateType":"Available","dateValue":"2007-09-05"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-GI05014001.pdf","filesize":[{"value":"86.1 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"18"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"def64254-24c1-46e4-a63b-b9525ddd8953","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2005 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"村田, 朋紀"},{"creatorName":"橋本, 剛"},{"creatorName":"長嶋, 淳"},{"creatorName":"飯田, 弘之"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tomoki, Murata","creatorNameLang":"en"},{"creatorName":"Tsuyoshi, Hashimoto","creatorNameLang":"en"},{"creatorName":"Jun, Nagashima","creatorNameLang":"en"},{"creatorName":"Hiroyuki, Iida","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11362144","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"コンピュータ将棋は、終盤は強いが序盤中盤はまだ弱点が多い。そこで従来の手法による探索の構造を仔細に分析したところ、特に指し手生成カテゴリとβカットの関係からこれまで注意されることがなかった欠点が多く見つかった。これら欠点を修正し新たな指し手生成アルゴリズムなど様々な改良を加えた結果、実験結果から明らかな棋力の向上が見られた。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Computer Shogi is strong in the endgame while there are still a lot of weak points in the opening and middle game. We analyze usual search structure in minutely. From the relation between Generation Moves category and the Beta-cut, we find a lot of faults that have never been noted. We also revise these faults and improve Move generator by adding new generation algorithms. Through these improvements, the program has strengthened obviously.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告ゲーム情報学(GI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2005-09-05","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"87(2005-GI-014)","bibliographicVolumeNumber":"2005"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"updated":"2025-01-22T03:59:28.103311+00:00","created":"2025-01-18T23:21:29.313309+00:00","links":{},"id":58525}