{"created":"2025-01-18T23:20:41.141751+00:00","updated":"2025-01-22T04:28:25.425607+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00057494","sets":["1164:5159:5210:5212"]},"path":["5212"],"owner":"1","recid":"57494","title":["擬人化音声対話エージェント開発と周辺技術 (3)対話における顔画像生成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2000-10-27"},"_buckets":{"deposit":"ec574dcf-2535-42bd-b580-9dd4b545c374"},"_deposit":{"id":"57494","pid":{"type":"depid","value":"57494","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"擬人化音声対話エージェント開発と周辺技術 (3)対話における顔画像生成","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"擬人化音声対話エージェント開発と周辺技術 (3)対話における顔画像生成"},{"subitem_title":"A Key Technology Toward a Life - like Spoken Communication Agent (3) Face Image Synthesis in Communication","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2000-10-27","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"成蹊大学工学部"},{"subitem_text_value":"成蹊大学工学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Faculty of Engineering, Seikei University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Engineering, Seikei University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/57494/files/IPSJ-SLP00033003.pdf"},"date":[{"dateType":"Available","dateValue":"2002-10-27"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-SLP00033003.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"22"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"67706eee-5f03-4b50-93de-e550240dc834","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2000 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"森島, 繁生"},{"creatorName":"四倉, 達夫"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Shigeo, Morishima","creatorNameLang":"en"},{"creatorName":"Tatsuo, Yotsukura","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10442647","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年、ユーザフレンドリーなヒューマンインタフェースの研究が盛んである。ユーザフレンドリーとは言うまでもコンピュータと人間との対話を円滑にするものである。1つの形態として、擬人化エージェントをディスプレイ上に表示して、この擬人化エージェントが言語情報のみならず非言語情報をも理解・表出することによって人間同士が面と向かって対話するような自然さでコンピュータとコミュニケーションできるシステムが考えられる。このシステムで重要な要素はいかに本物の人間と見分けがつかないくらいリアルで生命の息吹をも感じさせるような擬人化エージェントを生成するかである。この実現のためにはまず、実在する人物の表情や印象をいかに忠実にアバタの表情としてコピーできるかが、表情合成に課せられた課題である。特に対話の場合は、時間遅れが少なくリアルタイムに行えることが必須条件となる。本稿では、著者らが現在取り組んでいる顔合成の技術を紹介し、擬人化音声対話エージェント開発に向けてのこの研究の位置づけを明らかにする。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"Recently, research into creating friendly human interfaces has flourished remarkably. Such interfaces smooth communication between a computer and a human. One style is to have a virtual human or an avatar appearing on the computer terminal who should be able to understand and express not only linguistic information but also non-verbal information. This is similar to human-to-human communication with a face-to-face style. Very important factor to make an avatar look believable or alive depends on how well and avatar can duplicate a real human's expression and impression on a face precisely. Especially in case of communication application using avatar, a realtime processing with low delay is inevitable. In this paper, we describe a current situation of our face image synthesis technology and make clear our contribution towards a life-like spoken communication agent.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"18","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告音声言語情報処理(SLP)"}],"bibliographicPageStart":"13","bibliographicIssueDates":{"bibliographicIssueDate":"2000-10-27","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"101(2000-SLP-033)","bibliographicVolumeNumber":"2000"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":57494,"links":{}}