{"created":"2025-01-18T23:20:03.431938+00:00","updated":"2025-01-22T04:51:57.923909+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00056695","sets":["1164:5159:5162:5167"]},"path":["5167"],"owner":"1","recid":"56695","title":["対話型作曲システムi-Sonneteerの他楽曲形式への応用"],"pubdate":{"attribute_name":"公開日","attribute_value":"2008-02-09"},"_buckets":{"deposit":"47eb8a9b-d83b-4c24-8b20-80052a7b407e"},"_deposit":{"id":"56695","pid":{"type":"depid","value":"56695","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"対話型作曲システムi-Sonneteerの他楽曲形式への応用","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"対話型作曲システムi-Sonneteerの他楽曲形式への応用"},{"subitem_title":"Application of Interactive Composing System, i-Sonneteer, to Other Musical Styles","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2008-02-09","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"室蘭工業大学情報工学科"},{"subitem_text_value":"福井大学大学院応用理工部門知能システム工学専攻"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Department of Computer Science and Systems Engineering, Muroran Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Human and Artificial Intelligent Systems, Fukui University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/56695/files/IPSJ-SLP08070028.pdf"},"date":[{"dateType":"Available","dateValue":"2010-02-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-SLP08070028.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"22"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"663a0e3b-df97-464e-ac6a-35309c889bae","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2008 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"蓮井, 洋志"},{"creatorName":"小倉, 久和"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Hiroshi, Hasui","creatorNameLang":"en"},{"creatorName":"Hisakazu, Ogura","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10442647","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"我々は対話型進化的計算手法による作曲システムi-Sonneteerを作成している。HMM はメロディーを学習し、そのデータをもとに生成する。HMMが生成したメロディーをユーザがGUIで自分の好みに合うように編集し、編集したメロディーをうまく選択してHMMが学習する。その結果として、HMMをユーザの好みのモデルに最適化でき、最終的に好みを表したメロディーが生成できると考える。進化的計算手法においては、HMMを個体とし、HMMが学習するメロディーを遺伝子とする。染色体は7つの遺伝子を持つ。HMM が生成したメロディーをユーザが評価する。その評価値をHMMの適応度とする。そのため、適応度評価関数を考える必要が無く、簡単に多くの楽曲形式に応用することができる。本研究では、このシステムに伴奏定義ファイルを組みこんで、他楽曲形式に応用した。ショパン風のワルツやニューミュージックに応用した例について述べる。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We implement the composing system, i-Sonneteer, with the interative evolutionary computation. HMM learns melodies and generates the melody based on learned data. The user edits the melodies that the HMM generated to favored one, and the HMM learns the melodies that selected from improved melodies well. The HMM is optimized into the model of user's favorite, and can generate the pleasant melody, finally. In the evolutionary computation, an individual is HMM and a gene is a melody which the HMM learns. A chromosome has 7 genes. The user estimates the melody that the HMM generated. Since the estimation value is the fitness of the HMM generated it, the system does not need the fitness function. As a result, the system is applied to many musical styles easily. In this study, we apply the system to other musical styles with the accompaniment definition file. We state about the event that it was applied to the waltz style in Chopin's fashion and the newmusic style.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"162","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告音声言語情報処理(SLP)"}],"bibliographicPageStart":"157","bibliographicIssueDates":{"bibliographicIssueDate":"2008-02-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"12(2008-SLP-070)","bibliographicVolumeNumber":"2008"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":56695,"links":{}}