@techreport{oai:ipsj.ixsq.nii.ac.jp:00042417, author = {菅原, 昌平 and 松浦, 宣彦 and 箕浦, 大祐 and 松本, 敏宏 and 正木, 茂樹 and Shohei, Sugawara and Norihiko, Matsuura and Daisuke, Minoura and Toshihiro, Matsumoto and Shigeki, Masaki}, issue = {7(1998-GN-031)}, month = {Jan}, note = {3次元共有仮想空間を用いたコミュニケーション環境「インタースペース」の研究を行っている。従来のインタースペースは、通常のPC、インターネットアクセス環境で使用できるように、仮想環境の表示精度、仮想空間での利用者の分身(アバタ)の動作などを最適化していた。本稿では、PCおよびネットワーク環境の制約を取り除いた形で、より親しみやすいコミュニケニション環境を実現し、あらたな仮想空間サービスの検討を行っている。, This paper describes the extension of "InterSpace" in order realize more realistic space for natural way of communication among users. InterSpace is a platform architecture for constructing networked virtual environments using 3D computer graphics. One of the most important features of InterSpace is that InterSpace integratess the real-time facial video and voice communication capabilities. However, the current InterSpace integratess the real-time facial video and voice communication capabilities. However, the current InterSpace exhibits shortcomings that limit the potential in computer-mediated communication environment. Especially, we identify the following two areas for necessary improvements: 1.Avatar Appearances This involves rich expressions of avatars including human-like avatar animations and so on. 2.Rich Visual and Audio Communication This involves high quality real-time facial video and audio transmission, more effective facial video mapping on avatars, rich voice communication, speaker detection method and so on.}, title = {高精細型インタースペースによる会話環境の検討}, year = {1999} }