{"links":{},"id":41356,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00041356","sets":["1164:3616:3647:3648"]},"path":["3648"],"owner":"1","recid":"41356","title":["隠れマルコフモデルに基づくハンドジェスチャーアニメーション生成"],"pubdate":{"attribute_name":"公開日","attribute_value":"2002-12-16"},"_buckets":{"deposit":"cda4f9e9-2645-45e5-a691-043d745b2710"},"_deposit":{"id":"41356","pid":{"type":"depid","value":"41356","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"隠れマルコフモデルに基づくハンドジェスチャーアニメーション生成","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"隠れマルコフモデルに基づくハンドジェスチャーアニメーション生成"},{"subitem_title":"HMM-Based Synthesis of Hand-Gesture Animation","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2002-12-16","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工業大学総合理工学研究科"},{"subitem_text_value":"東京工業大学総合理工学研究科"},{"subitem_text_value":"東京工業大学総合理工学研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Interdisciplinary Graduate School of Science and Engineering, Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Interdisciplinary Graduate School of Science and Engineering, Tokyo Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Interdisciplinary Graduate School of Science and Engineering, Tokyo Institute of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/41356/files/IPSJ-AVM02039027.pdf"},"date":[{"dateType":"Available","dateValue":"2004-12-16"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-AVM02039027.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"27"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"59d7c356-40a8-49e3-9733-2f0a31e6e669","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2002 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"羽岡, 哲郎"},{"creatorName":"益子, 貴史"},{"creatorName":"小林, 隆夫"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Tetsuo, Haoka","creatorNameLang":"en"},{"creatorName":"Takashi, Masuko","creatorNameLang":"en"},{"creatorName":"Takao, Kobayashi","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10438399","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では、隠れマルコフモデル(HMM)に基づくパラメータ生成アルゴリズムを用いたハンドジェスチャー(手のしぐさ)の3次元コンピュータ・グラフィックス・アニメーション生成について述べる。本研究の目的は,ラベルを用いて記述されたジェスチャーの動作を生成することである.各ラベルは、手の基本的な動作パターンに対応し,各基本動作パターンは、HMMによってモデル化される.HMMによるモデル化の際には,モーションキャプチャによって収録したジェスチャーデータ(手の物理形状モデルのパラメータ列)を学習データとして用いる.そして、与えられたラベル列の順に従って,対応するHMMを接続して一つのHMMを構成し,このHMMから尤度最大化基準によりジェスチャーデータを生成し,得られたジェスチャーデータをコンピュータグラフィックス表示することで、滑らかなジェスチャーデータを生成することが可能となる。実験により、滑らかで自然なハンドジェスチャーのアニメーション生成が可能であることを確認した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper describes a method for generating D computer graphics animation of hand-gesture using a parameter generation algorithm based on hidden Markov model(HMM). The purpose of this study is to generate motion of gestures represented by a label sequence. Each label represents a basic motion pattern of the hand, which is modeled by an HMM. When modeling a basic motion pattern by HMM, gesture data, which are parameter sequences of a physical model of the hand , recorded using motion-capturing are used as training samples. Then, given a label sequence, an HMM is composed by concatenating HMMs in the order according to the label sequence, and then a gesture is generated from the composed HMM in a maximum-likelihood sense and put into a computer graphic features modeled by HMMs. An experimental result shows the effectiveness of this synthesis method.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"140","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告オーディオビジュアル複合情報処理(AVM)"}],"bibliographicPageStart":"135","bibliographicIssueDates":{"bibliographicIssueDate":"2002-12-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"120(2002-AVM-039)","bibliographicVolumeNumber":"2002"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"created":"2025-01-18T23:08:14.963314+00:00","updated":"2025-01-22T11:59:16.273722+00:00"}