{"id":38750,"updated":"2025-01-22T13:11:51.653337+00:00","links":{},"created":"2025-01-18T23:06:16.430776+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00038750","sets":["1164:3206:3289:3290"]},"path":["3290"],"owner":"1","recid":"38750","title":["テクスチャ・マッピングの一方法について-フライト・シミュレータの模擬視界装置のためのパラレル・テクスチャ・マッピングについて-"],"pubdate":{"attribute_name":"公開日","attribute_value":"1993-12-16"},"_buckets":{"deposit":"c0ca6aa1-c12f-41b3-844f-a928461bf6a8"},"_deposit":{"id":"38750","pid":{"type":"depid","value":"38750","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"テクスチャ・マッピングの一方法について-フライト・シミュレータの模擬視界装置のためのパラレル・テクスチャ・マッピングについて-","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"テクスチャ・マッピングの一方法について-フライト・シミュレータの模擬視界装置のためのパラレル・テクスチャ・マッピングについて-"},{"subitem_title":"A Method of Texture Mapping -A Parallel Texture Mapping Technique for a Visual System of Flight Simulator-","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"1993-12-16","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"三菱プレシジョン株式会社"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"MITSUBISHI PRECISSION CO., LTD","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/38750/files/IPSJ-CG93066010.pdf"},"date":[{"dateType":"Available","dateValue":"1995-12-16"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG93066010.pdf","filesize":[{"value":"937.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"723ab772-5fd5-4ffa-bd71-cf96718008c3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 1993 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"梶原, 景範"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kagenori, Kajihara","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"リアルタイムのコンピュータ・グラフィックス()の最も進んだ一応用形態であるフライト・シミュレータの模擬視界装置(ビジュアル・システムという)においては高い画素処理能力を実現するために、一般に画素並列処理方式がとられる。従来は数十枚の基本的なパターンを混合してテクスチャ・マッピングのための模様を生成していたが、近年は具体的な実在の地域の地形地物を詳細に模擬するために、その地域の空中写真から作成したテクスチャ・マップを用いることが要求されるようになってきた。この要求を満たすためには従来方式では大容量のテクスチャ・マップ・メモリを各画素処理装置に重複して持つことがシステム構成上問題になってくる。本論文ではテクスチャ・マップ・メモリを共有しかつ画素を並列に処理するパラレル・テクスチャ・マッピングの方法を提案し、そのエミュレーション結果を示す。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"A visual system for flight simulator is one of the most advanced application of realtime computer graphics (CG) and realizes its high image generation capability by parallel processing of pixels. A conventional visual system generates desired texture pattern by mixing a few patterns of dozens of basic patterns stored in texture map memory. Recently, to simulate actual particular area precisely, visual systems are required to use geospecific textures made from the aerial photographcs of the tarfget areas. It is a big problem of cost that each pixel-processor provides large redundant texture map memory indivisually. This paper presents a method of mapping textures to multiple pixels from a common texture map memory in parallel and the resulting images by emulation.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"80","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"73","bibliographicIssueDates":{"bibliographicIssueDate":"1993-12-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"110(1993-CG-066)","bibliographicVolumeNumber":"1993"}]},"relation_version_is_last":true,"weko_creator_id":"1"}}