{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00038458","sets":["1164:3206:3252:3255"]},"path":["3255"],"owner":"1","recid":"38458","title":["キーフレーム及びイベント駆動を用いたバーチャルヒューマンの歩行"],"pubdate":{"attribute_name":"公開日","attribute_value":"1999-04-22"},"_buckets":{"deposit":"4584305a-addf-413e-ab8f-8fdcc7614e4f"},"_deposit":{"id":"38458","pid":{"type":"depid","value":"38458","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"キーフレーム及びイベント駆動を用いたバーチャルヒューマンの歩行","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"キーフレーム及びイベント駆動を用いたバーチャルヒューマンの歩行"},{"subitem_title":"The Virtual Human Animation Based on Key Frames and the Event Driven Approach","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"1999-04-22","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京農工大学大学院工学研究科電子情報工学専攻"},{"subitem_text_value":"東京農工大学工学部情報コミュニケーション工学科"},{"subitem_text_value":"東京農工大学工学部情報コミュニケーション工学科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Tokyo University of Agriculture and Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo University of Department of Computer Science","subitem_text_language":"en"},{"subitem_text_value":"Tokyo University of Department of Computer Science","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/38458/files/IPSJ-CG99095002.pdf"},"date":[{"dateType":"Available","dateValue":"2001-04-22"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG99095002.pdf","filesize":[{"value":"599.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0b37b55c-94f0-4e32-a7fd-5a6889d3c870","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 1999 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"伊藤, 淳"},{"creatorName":"吉田, 典正"},{"creatorName":"北嶋, 克寛"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Jun, Ito","creatorNameLang":"en"},{"creatorName":"Norimasa, Yoshida","creatorNameLang":"en"},{"creatorName":"Katuhiro, Kitajima","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,キーフレームとイベント駆動の考えを用いたバーチャルヒューマンの動作生成のための手法を示す.一般的に,バーチャルヒューマンの動作はモーションキャプチャ装置によって作成されるが,それは役者を必要とし,また高価である.古典的なキーフレームでは,バーチャルヒューマンのリアルな動作の作成に多くの労力を必要とする.本論文では,バーチャルヒューマンの動作を作成するために,地面に足が触れるというようなイベントとキーフレームの考えを用いた簡潔な手法を提案する.本論文では,バーチャルヒューマンの歩行に,提案する手法を適用し,非常に少ないキーフレームを用いて歩行動作が作成できることを確認した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper presents a method for motion generations of a virtual human based on the concepts of key frames and the event-driven approach. Generally, the motion of a virtual human is generated by a motion capture machine, which requires an actor/actress and is costly. The use of classical key frames requires a lot of effort to generate the realistic motion of a virtual human. For easy creation of virtual human motion, we present a method that combines the concepts of key frames and events, such as the contact of the foot to the ground. We have implemented our approach for the walking of a virtual human and confirmed that the walking motion was generated using a very small number of key frames.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"12","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"7","bibliographicIssueDates":{"bibliographicIssueDate":"1999-04-22","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"31(1999-CG-095)","bibliographicVolumeNumber":"1999"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":38458,"updated":"2025-01-22T13:20:00.988881+00:00","links":{},"created":"2025-01-18T23:06:03.228547+00:00"}