{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00038101","sets":["1164:3206:3217:3221"]},"path":["3221"],"owner":"1","recid":"38101","title":["ポイントサンプルジオメトリのための表面下散乱のリアルタイムレンダリング"],"pubdate":{"attribute_name":"公開日","attribute_value":"2006-02-20"},"_buckets":{"deposit":"cc190771-5000-4487-8c34-f484ca08f889"},"_deposit":{"id":"38101","pid":{"type":"depid","value":"38101","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"ポイントサンプルジオメトリのための表面下散乱のリアルタイムレンダリング","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ポイントサンプルジオメトリのための表面下散乱のリアルタイムレンダリング"},{"subitem_title":"Real-time Rendering of Subsurface Scattering for Point-sampled Geometry","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2006-02-20","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"和歌山大学大学院システム工学研究科"},{"subitem_text_value":"和歌山大学システム工学部"},{"subitem_text_value":"和歌山大学システム工学部"},{"subitem_text_value":"和歌山大学システム工学部"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Systems Engineering Wakayama University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Systems Engineering Wakayama University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Systems Engineering Wakayama University","subitem_text_language":"en"},{"subitem_text_value":"Faculty of Systems Engineering Wakayama University","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/38101/files/IPSJ-CG06122011.pdf"},"date":[{"dateType":"Available","dateValue":"2008-02-20"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG06122011.pdf","filesize":[{"value":"745.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"35450a85-c3b2-4332-968c-381ad38fb8b6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2006 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小田, 正志"},{"creatorName":"岩崎, 慶"},{"creatorName":"髙木, 佐恵子"},{"creatorName":"吉本, 富士市"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Masashi, ODA","creatorNameLang":"en"},{"creatorName":"Kei, IWASAKI","creatorNameLang":"en"},{"creatorName":"Saeko, TAKAGI","creatorNameLang":"en"},{"creatorName":"Fujiichi, YOSHIMOTO","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,大規模な点群で表現されるポイントサンプルジオメトリを用いて大理石やミルクなどの半透明物体をリアルタイムでレンダリングする手法を提案する.半透明物体のレンダリングでは表面下散乱という物体内部での光の散乱を考慮する必要があるが,非常に計算コストが高い.そこで本稿では物体の周囲に規則的な格子状の仮想的な輝度計算点を設置し,散乱光の輝度を各仮想点で計算し格子内部の半透明物体表面上の点の輝度は周囲の仮想点の輝度の補間により求める.この計算をGPUで行うことにより50万頂点からなる半透明物体をリアルタイムにレンダリングすることが可能となった.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We present a real-time rendering method of translucent object such as marble and milk for the point-sampled geometry. To render translucent objects, it is necessary to take into account the subsurface scattering of light. However, rendering translucent objects with the subsurface scattering takes long time. In our method, virtual points are set around the object uniformly. The intensities of the subsurface scattering of light are calculated at each virtual point. The intensities of points that represent the translucent object are interpolated by the intensities of the virtual points. Our method can render about 500,000 points with the subsurface scattering in real-time.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"62","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"57","bibliographicIssueDates":{"bibliographicIssueDate":"2006-02-20","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"18(2006-CG-122)","bibliographicVolumeNumber":"2006"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":38101,"updated":"2025-01-22T13:30:39.535199+00:00","links":{},"created":"2025-01-18T23:05:47.150787+00:00"}