{"links":{},"id":38048,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00038048","sets":["1164:3206:3217:3218"]},"path":["3218"],"owner":"1","recid":"38048","title":["パーティクルとメタボールを用いた皮革テクスチャの生成法"],"pubdate":{"attribute_name":"公開日","attribute_value":"2006-11-16"},"_buckets":{"deposit":"1adbabd0-c467-4346-b7a5-b89655171ebb"},"_deposit":{"id":"38048","pid":{"type":"depid","value":"38048","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"パーティクルとメタボールを用いた皮革テクスチャの生成法","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"パーティクルとメタボールを用いた皮革テクスチャの生成法"},{"subitem_title":"A Method of Leather Texture Generation using Particle and Blobby Model","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2006-11-16","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"北陸先端科学技術大学院大学・知識科学教育研究センター"},{"subitem_text_value":"デジタルファッション㈱"},{"subitem_text_value":"デジタルファッション㈱"},{"subitem_text_value":"デジタルファッション㈱"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Center for Knowledge Science, Japan Advanced Institute of Science and Technology","subitem_text_language":"en"},{"subitem_text_value":"Digital Fashion, Ltd.","subitem_text_language":"en"},{"subitem_text_value":"Digital Fashion, Ltd.","subitem_text_language":"en"},{"subitem_text_value":"Digital Fashion, Ltd.","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/38048/files/IPSJ-CG06125003.pdf"},"date":[{"dateType":"Available","dateValue":"2008-11-16"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG06125003.pdf","filesize":[{"value":"1.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9ab40420-3afe-49d8-89a5-b1656cb77b2c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2006 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"宮田, 一乗"},{"creatorName":"坂口, 嘉之"},{"creatorName":"今尾, 公二"},{"creatorName":"須崎亮太郎"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Kazunori, MIYATA","creatorNameLang":"en"},{"creatorName":"Yoshiyuki, SAKAGUCHI","creatorNameLang":"en"},{"creatorName":"Koji, IMAO","creatorNameLang":"en"},{"creatorName":"Ryotaro, SUZAKI","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本報告では、パーティクルシミュレーションとメタボールモデル(ブロッブモデル)を用いた皮革テクスチャの自動生成手法を提案する。はじめに、三次元のパーティクルシステムを用いて、皮革テクスチャ内の皮革細胞の配置パターンを決定する。その後、各皮革細胞に対してメタボールを付加して表面形状を生成する。提案手法を用いることで、細胞の配置パターンを各種パラメータや細胞の向きなどで制御し、さまざまな皮革パターンを得ることが可能になる。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"This paper introduces a new method for generating leather texture by means of particle simulation and blobby model. The method first generates a cell arrangement pattern using a 3D particle model, and the detailed surface geometry of each of the cells is then created by applying a blobby model. A user can create various types of realistic looking leather textures with ease by simply choosing a cell arrangement type, and selecting directionality for each section, along with inputting control parameters in the texture generator.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"18","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"13","bibliographicIssueDates":{"bibliographicIssueDate":"2006-11-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"119(2006-CG-125)","bibliographicVolumeNumber":"2006"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"created":"2025-01-18T23:05:44.730558+00:00","updated":"2025-01-22T13:31:39.237727+00:00"}