{"id":38030,"updated":"2025-01-22T13:32:16.182621+00:00","links":{},"created":"2025-01-18T23:05:43.888521+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00038030","sets":["1164:3206:3212:3216"]},"path":["3216"],"owner":"1","recid":"38030","title":["インタラクティブ 3D コンテンツ作成用スクリプト言語とそのプレーヤの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2007-02-19"},"_buckets":{"deposit":"e25f5d1e-8232-46eb-8828-b49e7240c669"},"_deposit":{"id":"38030","pid":{"type":"depid","value":"38030","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"インタラクティブ 3D コンテンツ作成用スクリプト言語とそのプレーヤの開発","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"インタラクティブ 3D コンテンツ作成用スクリプト言語とそのプレーヤの開発"},{"subitem_title":"Development of Script Language and its Player for Interactive 3D-Contents","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2007-02-19","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"大阪工業大学大学院 工学研究科"},{"subitem_text_value":"大阪工業大学 工学部 電子情報通信工学科"},{"subitem_text_value":"宝塚造形芸術大学 メディア・コンテンツ学部 映像造形学科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Engineering, Osaka Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Department of Electronics, Information and Communication Engineering, Osaka Institute of Technology","subitem_text_language":"en"},{"subitem_text_value":"Department of Media Arts, Image Design, Takarazuka University of Art and Design","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/38030/files/IPSJ-CG07126006.pdf"},"date":[{"dateType":"Available","dateValue":"2009-02-19"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG07126006.pdf","filesize":[{"value":"671.2 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c0f45314-2294-49ee-9d8f-99effcb89fec","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2007 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"上村, 学"},{"creatorName":"吉岡, 信夫"},{"creatorName":"大村皓一"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Manabu, KAMIMURA","creatorNameLang":"en"},{"creatorName":"Nobuo, YOSHIOKA","creatorNameLang":"en"},{"creatorName":"Koichi, OMURA","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"3D のプレゼンテーションやインタフェースの開発を行うには高度な 3D プログラミングの知識が必要である。本研究ではこれらの 3D コンテンツ開発を手軽に行う手法として、オブジェクト指向のスクリプト言語を利用した 3D コンテンツ開発システム(ICCS)を提案する。このシステムでは 3D オブジェクトモデルにスクリプトで動作やインタラクションを付加することで開発を行う。オブジェクト指向の特性を生かし、ビルトインクラスによって 3D 特有の複雑な計算を考慮することなく、最低限必要な動作を記述するだけで開発を行うことができる。また、コンテンツプレーヤの描画システムに DirectX を利用することで高機能な 3D 表現が利用可能である。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"To develop an interactive 3D presentation, it is necessary to use detailed knowledge of advanced 3D programming. To make it easy, we propose the Interactive 3D Contents Creation System (ICCS), which uses an object-oriented script language. In this system, a contents creator describes operations and interactions by adding the script to the 3D models. Object-oriented nature of the script eases the development, which only needs minimum description without complex calculations peculiar to 3D. The drawing part of the system, the player, uses DirectX, which enables high performance 3D presentation.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"36","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"31","bibliographicIssueDates":{"bibliographicIssueDate":"2007-02-19","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"13(2007-CG-126)","bibliographicVolumeNumber":"2007"}]},"relation_version_is_last":true,"weko_creator_id":"1"}}