{"created":"2025-01-18T23:05:39.789821+00:00","updated":"2025-01-22T13:35:13.290553+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00037941","sets":["1164:3206:3207:3209"]},"path":["3209"],"owner":"1","recid":"37941","title":["画像中のキャラクタの3次元化とそのアニメーション"],"pubdate":{"attribute_name":"公開日","attribute_value":"2008-08-15"},"_buckets":{"deposit":"ba558ada-4605-47fc-bd37-d185c377182e"},"_deposit":{"id":"37941","pid":{"type":"depid","value":"37941","revision_id":0},"owners":[1],"status":"published","created_by":1},"item_title":"画像中のキャラクタの3次元化とそのアニメーション","author_link":["0","0"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"画像中のキャラクタの3次元化とそのアニメーション"},{"subitem_title":"Creating and Animating 3D Characters From an Image","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2008-08-15","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"国立台湾大学/東京大学"},{"subitem_text_value":"国立台湾大学"},{"subitem_text_value":"国立台湾大学"},{"subitem_text_value":"東京大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Taiwan University / The University of Tokyo","subitem_text_language":"en"},{"subitem_text_value":"National Taiwan University","subitem_text_language":"en"},{"subitem_text_value":"National Taiwan University","subitem_text_language":"en"},{"subitem_text_value":"The University of Tokyo","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"eng"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/37941/files/IPSJ-CG08132010.pdf"},"date":[{"dateType":"Available","dateValue":"2010-08-15"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CG08132010.pdf","filesize":[{"value":"718.7 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"28"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"3186ab93-279e-4618-a5cd-47ccc7e4a586","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2008 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"陳炳宇"},{"creatorName":"戴士強"},{"creatorName":"蕭淳澤"},{"creatorName":"西田友是"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Bing-Yu, Chen","creatorNameLang":"en"},{"creatorName":"Shih-Chiang, Dai","creatorNameLang":"en"},{"creatorName":"Chun-Tse, Hsiao","creatorNameLang":"en"},{"creatorName":"Tomoyuki, Nishita","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10100541","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では、我々はユーザがモーション・データ付きの 3 次元キャラクタモデルを利用することによって 2 次元の絵の中でのキャラクタを 3 次元空間でアニメーションできるシステムを提案する。このスケルトン付きの 3 次元キャラクタ・モデルは、2 次元キャラクタのシルエットにフィティングされて、テンプレート・モデルとしで使用される。2 次元キャラクタ・イメージと 3 次元テンプレート・モデルの間に対応するポイントを指定する後、本システムはテンプレート・モデルをキャラクタ・イメージにフィティングする。さらに、キャラクタ・イメージのカラーとパターンをテンプレート・モデルのテクスチャとして転送する。最終的に、ユーザは、3 次元モーション・データを利用することによって、3 次元空間でフィティングされた 3 次元キャラクタ・モデルをアニメーションできる。我々のモデル・フィティング法はキャラクタ・モデルと剛体物とも適応できるので、2 次元の絵の中での静的な物体も 3 次元モデルに変換できる。","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this paper, we present a system that allows the user to animate a character in a picture in 3D space by applying an existed 3D character model with motion data. The 3D character model with skeleton rigged is used as a template model to fit the silhouette of the character in the picture. After assigning some corresponding points between the 2D character image and 3D template character model, the system then fits the model to the image and transfer the colors and patterns of the image to the model as the textures. Finally, the user can apply any motion data to animate the fitted 3D character model in 3D space. Our model fitting algorithm is general to be used for character models and rjgid-body objects, so not only the character in the picture but also the static objects can be converted to be 3D models.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"54","bibliographic_titles":[{"bibliographic_title":"情報処理学会研究報告グラフィクスとCAD(CG)"}],"bibliographicPageStart":"49","bibliographicIssueDates":{"bibliographicIssueDate":"2008-08-15","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"80(2008-CG-132)","bibliographicVolumeNumber":"2008"}]},"relation_version_is_last":true,"weko_creator_id":"1"},"id":37941,"links":{}}