{"updated":"2025-01-19T07:23:25.235893+00:00","links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00242235","sets":["1164:4619:11919:11920"]},"path":["11920"],"owner":"44499","recid":"242235","title":["3D Gaussian Splattingを用いたダイナミックプロジェクションマッピングに関する検証"],"pubdate":{"attribute_name":"公開日","attribute_value":"2025-01-14"},"_buckets":{"deposit":"88f3fada-4bef-47f1-be8f-0bc962d7bcc1"},"_deposit":{"id":"242235","pid":{"type":"depid","value":"242235","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"3D Gaussian Splattingを用いたダイナミックプロジェクションマッピングに関する検証","author_link":["668554","668555"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"3D Gaussian Splattingを用いたダイナミックプロジェクションマッピングに関する検証"}]},"item_type_id":"4","publish_date":"2025-01-14","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京科学大学"},{"subitem_text_value":"東京科学大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/242235/files/IPSJ-CVIM25240009.pdf","label":"IPSJ-CVIM25240009.pdf"},"date":[{"dateType":"Available","dateValue":"2027-01-14"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CVIM25240009.pdf","filesize":[{"value":"9.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"20"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"73f1d8e3-84fd-4788-9734-6a1b0adb406f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"郡山, 颯斗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"渡辺, 義浩"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA11131797","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8701","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,動的な物体を対象として映像を投影する,ダイナミックプロジェクションマッピング(DPM)について研究が進んでいる.DPMでは,映像を投影した際の遅延を知覚することで没入感が低下することを防ぐため,高速な処理が必要である.さらに,没入感向上のために,投影映像の写実的な表現も重要となる.これに対して,高速かつ写実的にレンダリングが可能な手法として,近年3D Gaissian Splatting (3DGS)が注目されている.そこで本稿では,3DGSをDPMのレンダリングに用いることで,高速性を維持しながら写実的な映像を投影する可能性に注目する.しかし,3DGSは,従来DPMに用いられていた手法とはレンダリング方法が異なる問題がある.この点を踏まえ,投影対象に合わせた映像を出力可能なレンダリング視点位置を計算で求めることで,DPMに3DGSを用いる手法を提案する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"5","bibliographic_titles":[{"bibliographic_title":"研究報告コンピュータビジョンとイメージメディア(CVIM)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-01-14","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"9","bibliographicVolumeNumber":"2025-CVIM-240"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":242235,"created":"2025-01-19T01:47:19.325774+00:00"}