{"created":"2025-01-19T01:46:50.130364+00:00","updated":"2025-01-19T07:29:50.368790+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00241931","sets":["1164:6390:11883:11884"]},"path":["11884"],"owner":"44499","recid":"241931","title":["ARにおける視線を用いた効率的な文字入力方法"],"pubdate":{"attribute_name":"公開日","attribute_value":"2025-01-16"},"_buckets":{"deposit":"08629f30-d4fc-4864-90e4-dcbb539e989d"},"_deposit":{"id":"241931","pid":{"type":"depid","value":"241931","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ARにおける視線を用いた効率的な文字入力方法","author_link":["666970","666969","666968","666967"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ARにおける視線を用いた効率的な文字入力方法"},{"subitem_title":"Efficient Text Input Method Using Gaze in Augmented Reality","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"視覚支援およびインタラクション","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2025-01-16","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"長崎大学大学院工学研究科"},{"subitem_text_value":"長崎大学大学院工学研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Nagasaki University Graduate School of Engineering","subitem_text_language":"en"},{"subitem_text_value":"Nagasaki University Graduate School of Engineering","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/241931/files/IPSJ-CDS25042010.pdf","label":"IPSJ-CDS25042010.pdf"},"date":[{"dateType":"Available","dateValue":"2027-01-16"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CDS25042010.pdf","filesize":[{"value":"1.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"47"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"b0cd0240-f30e-4063-b663-eb63c1323e19","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"村谷, 萌達"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"尾崎, 友哉"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Hotatsu, Muraya","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Tomochika, Ozaki","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12628327","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8604","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"近年,AR の発展とともに HMD などの活用が進んでいる.しかし,現状の AR での文字入力方法ではボタンを押したかどうかを判別するのが難しく,ミスが多く利便性や入力速度の面で問題がある.本研究では,視線を用いた効率的な文字入力方法を 4 つ開発した.2 つは視線とボタンによる入力で,残り 2 つは視線のみの入力である.それぞれ日本において普及率が高いフリック入力や五十音表記などを採用することで学習容易性を高めた.これらの方法を,正確性,入力速度などの観点から評価し,有用性を確認した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In recent years, the development of AR has led to increased utilization of devices such as HMDs. However, current methods for text input in AR face challenges, including difficulties in determining whether a button has been pressed, leading to frequent errors and issues with usability and input speed. In this research, we developed four efficient text input methods using gaze. Two of these methods combine gaze with button input, while the other two rely solely on gaze input. To enhance learning ease, these methods incorporate widely used input styles in Japan, such as flick input and the Japanese syllabary layout. These methods were evaluated in terms of accuracy, input speed, and other factors, confirming their effectiveness.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告コンシューマ・デバイス&システム(CDS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-01-16","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"10","bibliographicVolumeNumber":"2025-CDS-42"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":241931,"links":{}}