{"id":241850,"created":"2025-01-19T01:46:42.285207+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00241850","sets":["1164:3027:11889:11890"]},"path":["11890"],"owner":"44499","recid":"241850","title":["生体情報計測を用いたVR映像視聴時に生じる没入感の定量評価"],"pubdate":{"attribute_name":"公開日","attribute_value":"2025-01-07"},"_buckets":{"deposit":"3a23f0ed-d623-46cd-93ec-1112fdd93606"},"_deposit":{"id":"241850","pid":{"type":"depid","value":"241850","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"生体情報計測を用いたVR映像視聴時に生じる没入感の定量評価","author_link":["666487","666489","666488","666486"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"生体情報計測を用いたVR映像視聴時に生じる没入感の定量評価"},{"subitem_title":"Quantitative Evaluation of Immersion During VR Viewing Using Biometric Measurements","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション8: VR/AR","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2025-01-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"茨城工業高等専門学校"},{"subitem_text_value":"茨城工業高等専門学校"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Institute of Technology (KOSEN), Ibaraki College","subitem_text_language":"en"},{"subitem_text_value":"National Institute of Technology (KOSEN), Ibaraki College","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/241850/files/IPSJ-HCI25211038.pdf","label":"IPSJ-HCI25211038.pdf"},"date":[{"dateType":"Available","dateValue":"2027-01-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI25211038.pdf","filesize":[{"value":"2.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"c1df40b4-b73f-4aa9-b3dc-667539364769","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"熊谷, 愛美"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"奥出, 真理子"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Manami, Kumagai","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Mariko, Okude","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"VR 映像視聴時に生じる没入感の評価として,心拍と脳波による感情推定モデルを用いた客観的な手法を提案する.感情推定モデルは,脳波による「覚醒度」と心拍変動による「快不快度」を軸とする四象限で表される.実験により,モデルの縦軸を脳波指標 β_low/α_high,横軸を心拍変動指標 CVI とすることで,映像視聴による感情の変化が推定可能であることを確認した.4 本の映像コンテンツを用いて,モニターと VR 視聴による感情の変化を推定し,VR 視聴による感情は,モニター視聴に比べて「覚醒-快」の方向に広がり,分散値で比較すると最大で約 3 倍になることがわかった.以上の結果から,提案手法による没入感の客観的な評価の可能性を示した.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"An objective method using an emotion estimation model based on heartbeat and EEG was proposed to evaluate the immersive feeling that occurs when viewing VR images. The emotion estimation model is represented by four quadrants with ‘arousal level' by EEG and ‘pleasure-displeasure' by heart rate variability as axes. Experiments confirmed that changes in emotion due to video viewing can be estimated using the EEG index β_low/α_high as the vertical axis of the model and the heart rate variability index CVI as the horizontal axis. Using four type video contents, changes in emotion between monitor and VR viewing were estimated, and it was found that emotion from VR viewing was spread in the direction of ‘arousal-pleasantness' compared to monitor viewing, with a maximum of approximately three times greater when compared in terms of variance values. These results show the potential of the proposed method for objective evaluation of immersion.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-01-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"38","bibliographicVolumeNumber":"2025-HCI-211"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T07:31:17.268717+00:00","links":{}}