{"updated":"2025-01-19T07:31:46.139037+00:00","links":{},"created":"2025-01-19T01:46:39.563826+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00241822","sets":["1164:3027:11889:11890"]},"path":["11890"],"owner":"44499","recid":"241822","title":["ゲーム嗜好とパーソナリティが課金行動に与える影響の分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2025-01-07"},"_buckets":{"deposit":"f84bac3d-47f2-4659-96a6-11f0f97a25a2"},"_deposit":{"id":"241822","pid":{"type":"depid","value":"241822","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ゲーム嗜好とパーソナリティが課金行動に与える影響の分析","author_link":["666379","666378","666380","666381"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ゲーム嗜好とパーソナリティが課金行動に与える影響の分析"},{"subitem_title":"Influence Analysis of Game Preferences and Personality on In-Game Purchases","subitem_title_language":"en"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション2: ゲーム・スポーツ","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2025-01-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"茨城工業高等専門学校"},{"subitem_text_value":"茨城工業高等専門学校"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"National Institute of Technology (KOSEN), Ibaraki College","subitem_text_language":"en"},{"subitem_text_value":"National Institute of Technology (KOSEN), Ibaraki College","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/241822/files/IPSJ-HCI25211010.pdf","label":"IPSJ-HCI25211010.pdf"},"date":[{"dateType":"Available","dateValue":"2027-01-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI25211010.pdf","filesize":[{"value":"1.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"9106ad54-7061-49b9-9e04-e0880920ed65","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"南, 義貴"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"奥出, 真理子"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Yoshiki, Minami","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Mariko, Okude","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ゲーム嗜好とパーソナリティ (対人特性) が課金行動に与える影響を茨城高専の学生に対するアンケートの回答から分析した.ゲーム嗜好の調査には Tondello らが考案した 5FPT (Five Factor Player Traits),パーソナリティの調査には橋本・小塩が作成した IPIP-IPC-J (A Japanese version of the International Personality Item Pool-Interpersonal Circumplex) を使用した.まず,アンケート回答からゲーム内課金要因の因果関係を分析した.さらに,アンケートへの回答を元に課金行動をモデル化し,その要因を分析した.その結果,課金行動にはゲーム嗜好とパーソナリティの双方が関係しており,難しいゲームを好むプレイヤ,傲慢な性格や打算的な性格のプレイヤが課金行動の重要な要因となっていることが分かった.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"We analyzed the influence of game preferences and personality on in-game purchases using responses to a questionnaire administered to students at the National Institute of Technology (KOSEN), Ibaraki College. The 5FPT (Five-Factor-Player-Traits), developed by Tondello et al., was used to investigate game preferences, and the IPIP-IPC-J (A Japanese version of the International Personality Item Pool-Interpersonal Circumplex), developed by Hashimoto and Oshio, was used to investigate personality. First, we analyzed the causal relationship between in-game purchase factors, based on the responses to the questionnaire. Furthermore, in-game purchase behavior was modelled based on the responses to the questionnaire, and the factors were analyzed. The results showed that both game preference and personality were related to in-game purchase behavior, and that players who preferred difficult games and those with arrogant or calculating personalities were important factors in in-game purchase behavior.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-01-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"10","bibliographicVolumeNumber":"2025-HCI-211"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":241822}