{"links":{},"id":241818,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00241818","sets":["1164:3027:11889:11890"]},"path":["11890"],"owner":"44499","recid":"241818","title":["2D対戦格闘ゲームにおける観戦者とプレイヤの視線パターンの比較分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2025-01-07"},"_buckets":{"deposit":"df7d3c21-c37f-44b9-841d-c18ddb4bb7e4"},"_deposit":{"id":"241818","pid":{"type":"depid","value":"241818","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"2D対戦格闘ゲームにおける観戦者とプレイヤの視線パターンの比較分析","author_link":["666360","666359","666361"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"2D対戦格闘ゲームにおける観戦者とプレイヤの視線パターンの比較分析"}]},"item_keyword":{"attribute_name":"キーワード","attribute_value_mlt":[{"subitem_subject":"セッション2: ゲーム・スポーツ","subitem_subject_scheme":"Other"}]},"item_type_id":"4","publish_date":"2025-01-07","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西大学"},{"subitem_text_value":"関西大学"},{"subitem_text_value":"明治大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Kansai University","subitem_text_language":"en"},{"subitem_text_value":"Kansai University","subitem_text_language":"en"},{"subitem_text_value":"Meiji Uniersity","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/241818/files/IPSJ-HCI25211006.pdf","label":"IPSJ-HCI25211006.pdf"},"date":[{"dateType":"Available","dateValue":"2027-01-07"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-HCI25211006.pdf","filesize":[{"value":"4.4 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"33"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"e447afb5-28ee-456e-94a4-b658b7fb69db","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2025 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"渡辺, 爽斗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山西, 良典"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"辻野, 雄大"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA1221543X","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8760","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本稿では,格闘ゲームの観戦者の視線パターンを分析する.2D 対戦格闘ゲームは,プレイヤまたは AI が 2 体のキャラクタを操作し,相手キャラクタの体力を 0 にした方が勝者となるゲームジャンルであり,esports の対象としても扱われている.esports における格闘ゲームでは,プレイヤとそのプレイの観戦者が存在する.動画配信の増加に伴い観戦者も増加しているが,観戦自体の面白さを向上させるインタラクションデザインは確立されていない.観戦時にはプレイ時と同じゲーム画面に加えてプレイヤや配信者が提供する情報も表示されている.そのため,観戦画面のデザインを最適化する情報の取捨選択や配置を実現するためには,観戦者が意識を向ける画面内の情報を把握する必要がある.そこで,観戦者の視線パターンをプレイヤの視線パターンと比較することで,観戦に特化して注目されるゲーム内の要素を明らかにする.数人の被検者に格闘ゲームをプレイ,観戦させ,それぞれの視線データを比較した.実験の結果,プレイ時には自キャラと敵キャラへの視線集中が見られた一方で,観戦時にはキャラクタ以外の要素にも視線が分散する傾向があることが明らかになった.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告ヒューマンコンピュータインタラクション(HCI)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2025-01-07","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"6","bibliographicVolumeNumber":"2025-HCI-211"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:46:39.174238+00:00","updated":"2025-01-19T07:31:50.598787+00:00"}