{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00241482","sets":["1164:2735:11468:11810"]},"path":["11810"],"owner":"44499","recid":"241482","title":["かずのりの部屋の量子アニーリングを用いた解法について"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-12-02"},"_buckets":{"deposit":"3b9a7367-9be1-4c72-8159-ec1b2c5beb2c"},"_deposit":{"id":"241482","pid":{"type":"depid","value":"241482","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"かずのりの部屋の量子アニーリングを用いた解法について","author_link":["664873","664874","664875","664872"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"かずのりの部屋の量子アニーリングを用いた解法について"},{"subitem_title":"Solution of Kazunori Room using Quantum annealing","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2024-12-02","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"静岡県立大学大学院経営情報イノベーション研究科"},{"subitem_text_value":"静岡県立大学大学院経営情報イノベーション研究科"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Management, Informatics and Innovation. University of Shizuoka","subitem_text_language":"en"},{"subitem_text_value":"Graduate School of Management, Informatics and Innovation. University of Shizuoka","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/241482/files/IPSJ-MPS24151002.pdf","label":"IPSJ-MPS24151002.pdf"},"date":[{"dateType":"Available","dateValue":"2026-12-02"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-MPS24151002.pdf","filesize":[{"value":"1.0 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"17"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"23f99f87-27d9-405d-b5ef-1ef2987c7ebf","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"福永, 智渉"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大久保, 誠也"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Chiho, Fukunaga","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Seiya, Okubo","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AN10505667","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8833","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,組合せパズルゲームの一種であるかずのりの部屋について,量子アニーリングを用いた解法を提案する.具体的には,かずのりの部屋を 2 次式と 1 次式の項からなるハミルトニアンに変換する.また,計算機実験を行うことで,手法の妥当性を示す.","subitem_description_type":"Other"}]},"item_4_description_8":{"attribute_name":"論文抄録(英)","attribute_value_mlt":[{"subitem_description":"In this study, we proposed a solution of Kazunori Room which is one of the combinatorial puzzle games using Quantum annealing. Specifically, we transformed the Kazunori Room into a Hamiltonian consisting of quadratic and linear terms. Computer experiments were conducted to demonstrate the validity of the method.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"8","bibliographic_titles":[{"bibliographic_title":"研究報告数理モデル化と問題解決(MPS)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-12-02","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"2","bibliographicVolumeNumber":"2024-MPS-151"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":241482,"updated":"2025-01-19T07:38:58.741987+00:00","links":{},"created":"2025-01-19T01:46:06.681313+00:00"}