{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00241127","sets":["1164:6757:11458:11794"]},"path":["11794"],"owner":"44499","recid":"241127","title":["ビデオゲームコンテンツにおけるシーンの時間変化に応じた色指定に基づくトゥーンシェーディング手法の提案"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-11-22"},"_buckets":{"deposit":"77b0b1a5-1df7-4190-a8f9-498623356a6f"},"_deposit":{"id":"241127","pid":{"type":"depid","value":"241127","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"ビデオゲームコンテンツにおけるシーンの時間変化に応じた色指定に基づくトゥーンシェーディング手法の提案","author_link":["663317","663316","663318","663310","663309","663315","663313","663314","663319","663312","663320","663311"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"ビデオゲームコンテンツにおけるシーンの時間変化に応じた色指定に基づくトゥーンシェーディング手法の提案"},{"subitem_title":"Time-Dependent Dynamic Colorization for Toon Shading Based on Color Design","subitem_title_language":"en"}]},"item_type_id":"4","publish_date":"2024-11-22","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京工科大学大学院バイオ・情報メディア研究科"},{"subitem_text_value":"株式会社バンダイナムコスタジオ"},{"subitem_text_value":"株式会社バンダイナムコスタジオ"},{"subitem_text_value":"株式会社バンダイナムコスタジオ"},{"subitem_text_value":"東京工科大学"},{"subitem_text_value":"東京工科大学"}]},"item_4_text_4":{"attribute_name":"著者所属(英)","attribute_value_mlt":[{"subitem_text_value":"Graduate School of Bionics, Computer and Media Science, Tokyo University of Technology","subitem_text_language":"en"},{"subitem_text_value":"Bandai Namco Studios Inc.","subitem_text_language":"en"},{"subitem_text_value":"Bandai Namco Studios Inc.","subitem_text_language":"en"},{"subitem_text_value":"Bandai Namco Studios Inc.","subitem_text_language":"en"},{"subitem_text_value":"Tokyo University of Technology","subitem_text_language":"en"},{"subitem_text_value":"Tokyo University of Technology","subitem_text_language":"en"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/241127/files/IPSJ-DCC24038025.pdf","label":"IPSJ-DCC24038025.pdf"},"date":[{"dateType":"Available","dateValue":"2026-11-22"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DCC24038025.pdf","filesize":[{"value":"1.8 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浩司"}],"nameIdentifiers":[{}]}]},"item_4_creator_6":{"attribute_name":"著者名(英)","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"Ayaka, Shioji","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Masayuki, Suzuki","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Masato, Kanno","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Shohei, Yamaguchi","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Motonobu, Kawashima","creatorNameLang":"en"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"Koji, Mikami","creatorNameLang":"en"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12628338","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8868","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"商業アニメ制作において,色指定の工程は線画に着色する色を管理する役割を持つ.色指定の工程では担当者がシチュエーションごとにカラーパレットを作成し,作成したカラーパレットをもとにカットごとの色を決定する.しかし,近年のビデオゲームでは,キャラクタの位置や時間帯,天候などが動的に変化することが多い.そういった作品においては,アニメ制作同様に作成したカラーパレットと対応させてシチュエーションに応じた着色を行うことは難しい.そこで本研究では,ゲーム内の太陽の位置から時刻を特定し,アニメ制作の色指定工程に即しつつも時刻に応じて適正に着色できるトゥーンシェーディング手法を提案する.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"7","bibliographic_titles":[{"bibliographic_title":"研究報告デジタルコンテンツクリエーション(DCC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-11-22","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"25","bibliographicVolumeNumber":"2024-DCC-38"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":241127,"updated":"2025-01-19T07:44:09.714110+00:00","links":{},"created":"2025-01-19T01:45:43.029721+00:00"}