Item type |
Symposium(1) |
公開日 |
2024-11-15 |
タイトル |
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タイトル |
Number Solitaire Game HyperSpaceWorm |
タイトル |
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言語 |
en |
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タイトル |
Number Solitaire Game HyperSpaceWorm |
言語 |
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言語 |
eng |
キーワード |
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主題Scheme |
Other |
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主題 |
Hyperspace search |
キーワード |
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主題Scheme |
Other |
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主題 |
puzzle game |
キーワード |
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主題Scheme |
Other |
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主題 |
searching algorithm |
資源タイプ |
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資源タイプ識別子 |
http://purl.org/coar/resource_type/c_5794 |
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資源タイプ |
conference paper |
著者所属 |
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Dept. Of Computer Science and Information Engineering, National Dong Hwa University |
著者所属 |
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National Taiwan Normal University |
著者所属 |
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National Taipei University |
著者所属(英) |
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en |
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Dept. Of Computer Science and Information Engineering, National Dong Hwa University |
著者所属(英) |
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en |
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National Taiwan Normal University |
著者所属(英) |
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en |
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National Taipei University |
著者名 |
Shi-Jim, Yen
Yu-Shan, Yen
Jr-Chang, Chen
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著者名(英) |
Shi-Jim, Yen
Yu-Shan, Yen
Jr-Chang, Chen
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論文抄録 |
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内容記述タイプ |
Other |
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内容記述 |
This paper proposes a hyperspace puzzle game, and writes a problem-solving program. Because this game process is similar to worms occupying a hyperspace, it is named HyperSpaceWorm (M, N, P). The space of this game is M-dimensional, the size of each dimension is N, and the P value determines the length and number of the number sequence to be completed. The purpose of the game is to fill up the entire multi-dimensional space with these worm-like numerical sequences in sequence. We can adjust M, N, and P to change the difficulty of the game and create levels to make the game more interesting. This game process can train the concept of hyperspace and spatial thinking ability, and can also set up a large number of levels with different difficulties, which has considerable potential. |
論文抄録(英) |
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内容記述タイプ |
Other |
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内容記述 |
This paper proposes a hyperspace puzzle game, and writes a problem-solving program. Because this game process is similar to worms occupying a hyperspace, it is named HyperSpaceWorm (M, N, P). The space of this game is M-dimensional, the size of each dimension is N, and the P value determines the length and number of the number sequence to be completed. The purpose of the game is to fill up the entire multi-dimensional space with these worm-like numerical sequences in sequence. We can adjust M, N, and P to change the difficulty of the game and create levels to make the game more interesting. This game process can train the concept of hyperspace and spatial thinking ability, and can also set up a large number of levels with different difficulties, which has considerable potential. |
書誌情報 |
ゲームプログラミングワークショップ2024論文集
巻 2024,
p. 192-194,
発行日 2024-11-15
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出版者 |
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言語 |
ja |
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出版者 |
情報処理学会 |