{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00240652","sets":["6164:6165:11426:11852"]},"path":["11852"],"owner":"44499","recid":"240652","title":["バレないような手抜き行為をするeSportsプレイヤの行動分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-11-14"},"_buckets":{"deposit":"64f16553-c8e6-4f88-92e7-c521a2fde08a"},"_deposit":{"id":"240652","pid":{"type":"depid","value":"240652","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"バレないような手抜き行為をするeSportsプレイヤの行動分析","author_link":["660653","660654","660651","660652","660650"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"バレないような手抜き行為をするeSportsプレイヤの行動分析"}]},"item_type_id":"18","publish_date":"2024-11-14","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"日本大学文理学部"},{"subitem_text_value":"日本大学大学院総合基礎科学研究科"},{"subitem_text_value":"日本大学文理学部"},{"subitem_text_value":"日本大学文理学部,日本電信電話株式会社 NTT 人間情報研究所"},{"subitem_text_value":"日本大学文理学部"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/240652/files/IPSJ-CNWS2024025.pdf","label":"IPSJ-CNWS2024025.pdf"},"date":[{"dateType":"Available","dateValue":"2026-11-14"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-CNWS2024025.pdf","filesize":[{"value":"1.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"29"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"176c949e-1339-4a06-ab41-0364166d36b6","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"池田, 知樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐子, 柊人"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"雨宮, 壮"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"青木, 良輔"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"宮田, 章裕"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"eSports 人口を増加させるためには,プレイヤのゲームの満足度を向上させることが重要である.プレイヤの満足度を向上させるために,オンライン対戦ゲームでは,能力の近いプレイヤ同士でチームを組んだり,対戦をするシステムがある.しかし,このシステムではプレイヤが本気を出していることが前提であり,プレイヤが手抜きをすることで不公平な試合が起こってしまう.そこで我々は,eSports における手抜き行為に焦点を当てる.本稿では,eSports におけるバレないような手抜き行為を検出するために,本気のときとバレないような手抜きをするときのプレイヤの行動の分析を行なった.3 つの項目のデータの分析の結果,本気のときよりも手抜きのときの方がデータのばらつきが大きい傾向が見られた.また,プレイヤの元の能力が大きく関わるデータに関しては手抜きのときよりも本気のときの方がデータにばらつきが生じることもわかった.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"155","bibliographic_titles":[{"bibliographic_title":"ワークショップ2024 (CN Workshop 2024) 論文集"}],"bibliographicPageStart":"150","bibliographicIssueDates":{"bibliographicIssueDate":"2024-11-14","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:44:58.170497+00:00","updated":"2025-01-19T07:54:35.834682+00:00","id":240652}