{"id":240620,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00240620","sets":["1164:5336:11562:11745"]},"path":["11745"],"owner":"44499","recid":"240620","title":["バスケットボールのシュート練習におけるシュート成否のリアルタイム可視化"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-11-09"},"_buckets":{"deposit":"bb6a877d-ce8f-40ae-9a7f-4db7e24b6953"},"_deposit":{"id":"240620","pid":{"type":"depid","value":"240620","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"バスケットボールのシュート練習におけるシュート成否のリアルタイム可視化","author_link":["660495","660494"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"バスケットボールのシュート練習におけるシュート成否のリアルタイム可視化"}]},"item_type_id":"4","publish_date":"2024-11-09","item_4_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"芝浦工業大学"},{"subitem_text_value":"芝浦工業大学"}]},"item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/240620/files/IPSJ-EC24074001.pdf","label":"IPSJ-EC24074001.pdf"},"date":[{"dateType":"Available","dateValue":"2026-11-09"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC24074001.pdf","filesize":[{"value":"14.5 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"42af7b45-9b1e-4d49-b26f-cc5a0e95f2d5","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_4_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"坂口, 泰章"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"井尻, 敬"}],"nameIdentifiers":[{}]}]},"item_4_source_id_9":{"attribute_name":"書誌レコードID","attribute_value_mlt":[{"subitem_source_identifier":"AA12049625","subitem_source_identifier_type":"NCID"}]},"item_4_textarea_12":{"attribute_name":"Notice","attribute_value_mlt":[{"subitem_textarea_value":"SIG Technical Reports are nonrefereed and hence may later appear in any journals, conferences, symposia, etc."}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_18gh","resourcetype":"technical report"}]},"item_4_source_id_11":{"attribute_name":"ISSN","attribute_value_mlt":[{"subitem_source_identifier":"2188-8914","subitem_source_identifier_type":"ISSN"}]},"item_4_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"バスケットボールのシュート練習は,一般的に 1 つのリングに対して複数人で同時に実施される.本研究では,このシュート練習の効果的な振り返りと選手のモチベーション向上を目的とし,練習中のシュートを自動検出しその結果をリアルタイムに可視化する手法を提案する.具体的には,バックボード上部に取り付けた広角カメラにより練習の様子を撮影し,動画中のボールを追跡することで,シュート検出とシュートの成否判定を行う.加えて,シュート時の選手のサムネイル画像をシュートの成否で色分けしてリアルタイムに可視化・蓄積する.提案手法を用いると,練習中のシュート結果が可視化されるため,より正確なシュートを心がけるなど,練習へのモチベーション向上が期待できる.提案手法の精度検証のため,10 分程度の練習動画を用意し,提案手法の自動検出結果の精度を評価する実験を行った.その結果,シュートの成否判定における F 値は 0.78 と比較的高い値が確認された.","subitem_description_type":"Other"}]},"item_4_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"4","bibliographic_titles":[{"bibliographic_title":"研究報告エンタテインメントコンピューティング(EC)"}],"bibliographicPageStart":"1","bibliographicIssueDates":{"bibliographicIssueDate":"2024-11-09","bibliographicIssueDateType":"Issued"},"bibliographicIssueNumber":"1","bibliographicVolumeNumber":"2024-EC-74"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T07:55:15.736506+00:00","created":"2025-01-19T01:44:55.144855+00:00","links":{}}