{"id":240359,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00240359","sets":["6164:6165:6640:11802"]},"path":["11802"],"owner":"44499","recid":"240359","title":["3Dゲームエンジンを用いたショット型ブラストマシンシミュレータ"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-06-19"},"_buckets":{"deposit":"e8c3d0b3-55b0-49d6-9a0f-14a5cbe2697a"},"_deposit":{"id":"240359","pid":{"type":"depid","value":"240359","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"3Dゲームエンジンを用いたショット型ブラストマシンシミュレータ","author_link":["659250","659249"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"3Dゲームエンジンを用いたショット型ブラストマシンシミュレータ"},{"subitem_title":"A shot type blast machine simulator using 3D game engine","subitem_title_language":"en"}]},"item_type_id":"18","publish_date":"2024-06-19","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京電機大学"},{"subitem_text_value":"東京電機大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/240359/files/IPSJ-DICOMO2024235.pdf","label":"IPSJ-DICOMO2024235.pdf"},"date":[{"dateType":"Available","dateValue":"2026-06-19"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DICOMO2024235.pdf","filesize":[{"value":"1.9 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"660","billingrole":"5"},{"tax":["include_tax"],"price":"330","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"898c4d3a-4a6e-4e70-9217-a94124e865b9","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"阿倍, 博信"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"吉岡, 剛"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"本研究では,3DゲームエンジンであるUnityを用いて表面加工機械の一種であるブラストマシンの投射室を再現し,3Dスキャンにより3D化したワークに対するブラスト処理のシミュレーション環境を構築した.ワークの撹拌を行う投射室は筒形のモデルにより再現し,投射の際は3Dスキャンしたワークに特徴点を付与することで,投射室の上部に設置した投射口カメラから各ワークの特徴点を確認することで,ブラスト処理の進捗状況の可視化を実現することができた.本シミュレータを用いることで,ブラストマシンの実機を動作させることなく,未知のワークに対するブラスト処理の動作パラメータの設定作業の効率化が可能になる.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"1767","bibliographic_titles":[{"bibliographic_title":"マルチメディア,分散,協調とモバイルシンポジウム2024論文集"}],"bibliographicPageStart":"1761","bibliographicIssueDates":{"bibliographicIssueDate":"2024-06-19","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"updated":"2025-01-19T08:00:18.010043+00:00","created":"2025-01-19T01:44:30.465733+00:00","links":{}}