{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00240238","sets":["6164:6165:6640:11802"]},"path":["11802"],"owner":"44499","recid":"240238","title":["開発者から見るゲーム業界の技術的潮流と関心の変遷"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-06-19"},"_buckets":{"deposit":"08ae8b5c-d497-49b4-9609-2122a1c2666d"},"_deposit":{"id":"240238","pid":{"type":"depid","value":"240238","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"開発者から見るゲーム業界の技術的潮流と関心の変遷","author_link":["658781"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"開発者から見るゲーム業界の技術的潮流と関心の変遷"}]},"item_type_id":"18","publish_date":"2024-06-19","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"株式会社セガ"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/240238/files/IPSJ-DICOMO2024122.pdf","label":"IPSJ-DICOMO2024122.pdf"},"date":[{"dateType":"Available","dateValue":"2026-06-19"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-DICOMO2024122.pdf","filesize":[{"value":"715.5 kB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"71fa9f19-58d0-41ab-8954-a411612e7c4c","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"黒澤, 雅仁"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"ゲーム業界はインターネットが普及していない時代から近年に至るまで急速に発展を遂げてきた.ハードウェアの処理能力や容量の拡大,表現能力の向上,ネットワークの普及とコンテンツ配布形態の多様化,それらに伴う消費者の嗜好やビジネス環境・エコシステムの変化により技術的なフォーカスも次々と変化してきた.本発表では長年ゲーム業界に主に開発者として関わってきた発表者の視点から,業界全体の技術的潮流の変遷の中で開発者個人としての関心や興味がどのように変化してきたかを対比し,今後のゲーム開発の方向性を見据えるための洞察を与える.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"891","bibliographic_titles":[{"bibliographic_title":"マルチメディア,分散,協調とモバイルシンポジウム2024論文集"}],"bibliographicPageStart":"891","bibliographicIssueDates":{"bibliographicIssueDate":"2024-06-19","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":240238,"updated":"2025-01-19T08:02:25.090948+00:00","links":{},"created":"2025-01-19T01:44:19.219490+00:00"}