{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238789","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238789","title":["シングルプレイヤーVRゲームのオンライン共同プレイ体験を実現する映像・身体動作共有環境"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"fd216631-356d-4aef-9826-8f8dd3dd5de3"},"_deposit":{"id":"238789","pid":{"type":"depid","value":"238789","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"シングルプレイヤーVRゲームのオンライン共同プレイ体験を実現する映像・身体動作共有環境","author_link":["654030","654031","654032"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"シングルプレイヤーVRゲームのオンライン共同プレイ体験を実現する映像・身体動作共有環境"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"明治大学総合数理学部先端メディアサイエンス学科"},{"subitem_text_value":"ジビエーズ"},{"subitem_text_value":"明治大学総合数理学部先端メディアサイエンス学科"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238789/files/IPSJ-EC2024100.pdf","label":"IPSJ-EC2024100.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024100.pdf","filesize":[{"value":"1.7 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"4ecc0bea-e3d4-48af-8127-c2905befd776","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"石橋, 優樹"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"ドコカノ, うさぎ"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"三武, 裕玄"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"友人宅で一緒にゲームをプレイしたり眺めたりといった楽しみをソーシャルVRで再現するため、非オンラインVRゲームをオンラインで共有する手法を研究する。本研究では、映像とアバターの動きによってVR体験の記録・追体験を可能にする仕組みとして提案された\"VTREX\"を用い、ソーシャルVRプラットフォーム上でリアルタイム視聴環境を構築する。視聴者が空間に没入感を高く感じるための視野角などの条件を探索する。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"551","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"549","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":238789,"updated":"2025-01-19T08:29:40.747874+00:00","links":{},"created":"2025-01-19T01:42:03.002789+00:00"}