{"links":{},"id":238780,"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238780","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238780","title":["VRモータスポーツの提案と試作"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"94fdec8d-a4e6-47f1-8d27-a9768fdadeb5"},"_deposit":{"id":"238780","pid":{"type":"depid","value":"238780","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"VRモータスポーツの提案と試作","author_link":["654007","654008","654009","654010"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"VRモータスポーツの提案と試作"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"(株)豊田中央研究所"},{"subitem_text_value":"(株)豊田中央研究所"},{"subitem_text_value":"(株)豊田中央研究所"},{"subitem_text_value":"ユニティ・テクノロジーズ・ジャパン(株)"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238780/files/IPSJ-EC2024091.pdf","label":"IPSJ-EC2024091.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024091.pdf","filesize":[{"value":"1.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"f357f5dc-ea5c-44d8-9b83-da75124379dd","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"小玉, 亮"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"藤枝, 延維"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"田中, 誠大"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"簗瀬, 洋平"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"動力を搭載した車両を使用して競技を行うモータスポーツでは,ドライバが限界に挑戦する姿が観客を魅了している.しかし,多くのモータスポーツは最短時間で規定コースを走り抜けることが目的となっており,リスクやコストの観点から競技への参加が難しいものとなっている.この問題を解決するため,実車両にヘッドマウントディスプレイ(HMD)を装着して乗り込み,バーチャル空間で最短時間走破とは異なる目的を持ったモータスポーツを楽しむVRモータスポーツを提案する.今回は,本アプローチの対戦型コンテンツを試作し,実現可能性を検証した.開発者4名による体験の感想から,モータスポーツのリスクを避けながら,非日常的な運転体験が実現できる可能性を示した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"517","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"514","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:42:02.106341+00:00","updated":"2025-01-19T08:29:48.144450+00:00"}