{"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238778","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238778","title":["corobos plusにおけるエンタテインメントコンテンツのデザイン"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"49e97cdf-8ae0-42dd-8a70-8b1a2577fc03"},"_deposit":{"id":"238778","pid":{"type":"depid","value":"238778","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"corobos plusにおけるエンタテインメントコンテンツのデザイン","author_link":["654004","654002","654003"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"corobos plusにおけるエンタテインメントコンテンツのデザイン"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学大学院学際情報学府"},{"subitem_text_value":"東京大学大学院情報学環"},{"subitem_text_value":"東京大学大学院情報学環"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238778/files/IPSJ-EC2024089.pdf","label":"IPSJ-EC2024089.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024089.pdf","filesize":[{"value":"3.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"4ab2f06f-82bd-4676-a478-3acfe4f91537","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"森村, 太一"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"韓, 燦教"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"苗村, 健"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"筆者らは以前,卓上・壁面・天井の間を移行する群ロボット\"corobos plus\"を開発した.本稿ではこれを活用し,ロボットとユーザの関わり方やあそびの観点から,複数の面にまたがる移行がもたらすエンタテインメントコンテンツの可能性を検討した.そのうち,エンタテインメントコンテンツを3つ制作した.1つ目は鬼ごっこであり,ユーザがロボットを直接手に取って自由な面に配置することで,ロボットとインタラクションができる.2つ目はレーシングゲームであり,ユーザがコントローラで操作するロボット自身が,他のロボットに助けられ別の面へ移行するものである.3つ目は小鳥救出作戦であり,ユーザがロボットをコントローラで操作して他のロボットを別の面に移行させるものである.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"509","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"505","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":238778,"updated":"2025-01-19T08:29:50.109190+00:00","links":{},"created":"2025-01-19T01:42:01.910310+00:00"}