{"links":{},"metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238748","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238748","title":["「ずっと俺のターン」は嫌っ!旅行計画を楽しむためのコミュニケーションゲーム Hang Out King"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"c0280b88-f668-4bc8-8ca2-7ede4a69bd20"},"_deposit":{"id":"238748","pid":{"type":"depid","value":"238748","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"「ずっと俺のターン」は嫌っ!旅行計画を楽しむためのコミュニケーションゲーム Hang Out King","author_link":["653910","653911","653909","653912"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"「ずっと俺のターン」は嫌っ!旅行計画を楽しむためのコミュニケーションゲーム Hang Out King"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西大学総合情報学部"},{"subitem_text_value":"関西大学大学院総合情報学研究科"},{"subitem_text_value":"関西大学総合情報学部"},{"subitem_text_value":"明治大学総合数理学部"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238748/files/IPSJ-EC2024059.pdf","label":"IPSJ-EC2024059.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024059.pdf","filesize":[{"value":"2.1 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"da5fdf7c-32d7-40cd-a762-9d57277a944d","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"床田, 将一朗"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"田崎, 丈太郎"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山西, 良典"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"辻野, 雄大"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"旅行における楽しさは「誰とどのような体験をするのか」が重要な観点であると考える.\nそのためには,互いがどのような体験を求めているかを考え,その意見の整理し,計画する必要がある.\nしかし,人にはそれぞれ価値観や嗜好に違いがあり,旅行に対する参加者が増えれば増えるほど全体の意見を計画に反映することが難しくなる.\nそこで,集団内での意見整理や共有を可能にし,旅行の計画自体を楽しめるゲームを立案した.\nまとめ役と参加者で認識の齟齬を解消し,旅行計画に対する納得感を高め,旅行中の不満や誤解を防ぐことをねらう.\nユーザテストでは,場所の情報や場所への旅行者の感情極性,および,その強度を可視化したことで,旅行者同士の相互理解や会話の円滑化が促進されたことが示唆された.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"381","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"374","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:41:58.981204+00:00","updated":"2025-01-19T08:30:20.108600+00:00","id":238748}