{"created":"2025-01-19T01:41:58.666604+00:00","updated":"2025-01-19T08:30:23.071581+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238745","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238745","title":["体の動きに応じた特殊攻撃アニメーション投影システムの開発"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"4c0956cc-f25a-4b0f-9333-b39755ca2a75"},"_deposit":{"id":"238745","pid":{"type":"depid","value":"238745","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"体の動きに応じた特殊攻撃アニメーション投影システムの開発","author_link":["653903","653902"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"体の動きに応じた特殊攻撃アニメーション投影システムの開発"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"芝浦工業大学大学院"},{"subitem_text_value":"芝浦工業大学大学院"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238745/files/IPSJ-EC2024056.pdf","label":"IPSJ-EC2024056.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024056.pdf","filesize":[{"value":"1.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"41fec61f-2608-4193-8d91-bbc653df34a4","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"久保市, 聡"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"大橋, 裕太郎"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"プロジェクションマッピングを用いた美しい写真撮影、特にチームラボのようなインスタ映えするコンテンツが増加しているが、特定の姿勢推定を利用した映像反応コンテンツは少ない。本研究では、MediaPipeによるポーズ推定とTensorFlowを用いて体の動きを認識し、Unityでアニメーションを投影するプロジェクションマッピング環境を構築した。AIに詳しくない人でも容易に実現できるよう一部GUIを実装した。このシステムを用いて、3つの作品を制作した。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"363","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"358","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":238745,"links":{}}