{"created":"2025-01-19T01:41:55.145820+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238708","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238708","title":["競技かるたにおける聞き分け能力向上支援アプリケーションの検討"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"54ede493-bf9e-4671-b509-00f0db0be9a3"},"_deposit":{"id":"238708","pid":{"type":"depid","value":"238708","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"競技かるたにおける聞き分け能力向上支援アプリケーションの検討","author_link":["653796","653795","653794"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"競技かるたにおける聞き分け能力向上支援アプリケーションの検討"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"津田塾大学"},{"subitem_text_value":"津田塾大学"},{"subitem_text_value":"津田塾大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238708/files/IPSJ-EC2024019.pdf","label":"IPSJ-EC2024019.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024019.pdf","filesize":[{"value":"1.3 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"37458f58-9f7b-4950-a6bf-87aaa22782f3","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"高尾, 友季"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"丸山, 礼華"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"栗原, 一貴"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"競技かるたとは,小倉百人一首を用いて行われる1対1の競技である.読手がランダムに札を詠み,詠まれた札を取る早さを競う.競技かるたでは,かな1文字を構成する音素の精細な聞き分けができるかどうかが試合の勝敗を左右する.本研究では,最初の数文字が同じである「とも札」のうち,3文字目を聞けばどの札かを確実に特定できる,3字決まりと呼ばれる札に着目し,最終的に2文字目が詠まれた段階で札を聞き分け,手を動かし始められることを目標に聞き分け能力を鍛えるためのアプリケーションを作成した.作成したアプリケーションには,詠みの音声を繰り返し聞くことができる辞書モード,詠まれた札を聞き分ける早押しクイズ形式の完全音声モード,短い音声から正しい札を選択するクイズ形式の断片音声モードの3つの機能が搭載されている.これらを繰り返しプレイすることで,札の聞き分け能力が向上することを期待する.競技かるた経験者5名,非経験者21名に対して評価実験をおこなった結果,競技かるた非経験者の聞き分け能力向上に効果があることが示された.また,利用者の競技かるたの熟達度の推定に応用可能であるということが示唆された.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"140","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"133","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"id":238708,"updated":"2025-01-19T08:31:03.971749+00:00","links":{}}