{"id":238706,"updated":"2025-01-19T08:31:05.991264+00:00","links":{},"created":"2025-01-19T01:41:54.960527+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238706","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238706","title":["エクサゲーム開発に向けた没入型VR空間における上肢挙上動作解析 - 若年者・高齢者の比較検証 -"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"0b98bfd4-dcad-4241-9487-363e93912377"},"_deposit":{"id":"238706","pid":{"type":"depid","value":"238706","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"エクサゲーム開発に向けた没入型VR空間における上肢挙上動作解析 - 若年者・高齢者の比較検証 -","author_link":["653786","653788","653785","653790","653789","653787"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"エクサゲーム開発に向けた没入型VR空間における上肢挙上動作解析 - 若年者・高齢者の比較検証 -"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学/東京理科大学"},{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学"},{"subitem_text_value":"東京大学/一橋大学"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238706/files/IPSJ-EC2024017.pdf","label":"IPSJ-EC2024017.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024017.pdf","filesize":[{"value":"3.2 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"0dc59815-57d5-49c3-b904-50830fe3c9fb","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"正田, 千宙"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"宮﨑, 敦子"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"佐々木, 智也"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"門内, 靖明"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"稲見, 昌彦"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"檜山, 敦"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"超高齢社会を迎えた日本では、高齢者自身の身体・認知機能を維持することが課題となっている。そのためには定期的な運動と認知機能を要するタスクが有効であり、VRを用いたアプリケーションは効率的なエクササイズを提供できる可能性がある。本研究では没入型VR空間でのエクサゲーム開発のため、体験者の上肢挙上動作の数理モデル解析を用いて、Fittsの法則の適合度を評価し若年者・高齢者のパフォーマンスの比較を行う。","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"128","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"123","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"}}