{"updated":"2025-01-19T08:31:09.015295+00:00","metadata":{"_oai":{"id":"oai:ipsj.ixsq.nii.ac.jp:00238703","sets":["6164:6165:7308:11764"]},"path":["11764"],"owner":"44499","recid":"238703","title":["インタラクティブ視聴システムを用いたゲーム動画への印象アノテーションとシーンの関連性の分析"],"pubdate":{"attribute_name":"公開日","attribute_value":"2024-08-26"},"_buckets":{"deposit":"c7d35a90-26b5-4c9f-866a-222f4593124c"},"_deposit":{"id":"238703","pid":{"type":"depid","value":"238703","revision_id":0},"owners":[44499],"status":"published","created_by":44499},"item_title":"インタラクティブ視聴システムを用いたゲーム動画への印象アノテーションとシーンの関連性の分析","author_link":["653776","653775","653774"],"item_titles":{"attribute_name":"タイトル","attribute_value_mlt":[{"subitem_title":"インタラクティブ視聴システムを用いたゲーム動画への印象アノテーションとシーンの関連性の分析"}]},"item_type_id":"18","publish_date":"2024-08-26","item_language":{"attribute_name":"言語","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_18_text_3":{"attribute_name":"著者所属","attribute_value_mlt":[{"subitem_text_value":"関西大学大学院総合情報学研究科"},{"subitem_text_value":"関西大学総合情報学部"},{"subitem_text_value":"関西大学総合情報学部"}]},"item_publisher":{"attribute_name":"出版者","attribute_value_mlt":[{"subitem_publisher":"情報処理学会","subitem_publisher_language":"ja"}]},"publish_status":"0","weko_shared_id":-1,"item_file_price":{"attribute_name":"Billing file","attribute_type":"file","attribute_value_mlt":[{"url":{"url":"https://ipsj.ixsq.nii.ac.jp/record/238703/files/IPSJ-EC2024014.pdf","label":"IPSJ-EC2024014.pdf"},"date":[{"dateType":"Available","dateValue":"2024-08-26"}],"format":"application/pdf","billing":["billing_file"],"filename":"IPSJ-EC2024014.pdf","filesize":[{"value":"2.6 MB"}],"mimetype":"application/pdf","priceinfo":[{"tax":["include_tax"],"price":"0","billingrole":"5"},{"tax":["include_tax"],"price":"0","billingrole":"6"},{"tax":["include_tax"],"price":"0","billingrole":"40"},{"tax":["include_tax"],"price":"0","billingrole":"44"}],"accessrole":"open_date","version_id":"28b01425-eff6-4b6e-81b0-356d95c41b7f","displaytype":"detail","licensetype":"license_note","license_note":"Copyright (c) 2024 by the Information Processing Society of Japan"}]},"item_18_creator_5":{"attribute_name":"著者名","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"福井, 拓真"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"山西, 良典"}],"nameIdentifiers":[{}]},{"creatorNames":[{"creatorName":"松下, 光範"}],"nameIdentifiers":[{}]}]},"item_resource_type":{"attribute_name":"資源タイプ","attribute_value_mlt":[{"resourceuri":"http://purl.org/coar/resource_type/c_5794","resourcetype":"conference paper"}]},"item_18_description_7":{"attribute_name":"論文抄録","attribute_value_mlt":[{"subitem_description":"E-sportsの盛り上がりを受け,ゲームプレイの様子を映した動画から見どころシーンを抜粋した「まとめ動画」が人気となっている.見どころの検出にはシーンから受ける印象のアノテーションが必要となるが,ゲーム動画へのアノテーション作業は複数の要因から多くのコストがかかる作業である.提案システムは漫画的装飾のリアルタイムでの付与を可能にすることで動画視聴の楽しさを維持しつつ,客観的な印象アノテーションデータを獲得可能にする.実験では,システムを用いてユーザが付与したアノテーションデータと動画に含まれるシーンに関係が見られるか分析した.","subitem_description_type":"Other"}]},"item_18_biblio_info_10":{"attribute_name":"書誌情報","attribute_value_mlt":[{"bibliographicPageEnd":"105","bibliographic_titles":[{"bibliographic_title":"エンタテインメントコンピューティングシンポジウム2024論文集"}],"bibliographicPageStart":"100","bibliographicIssueDates":{"bibliographicIssueDate":"2024-08-26","bibliographicIssueDateType":"Issued"},"bibliographicVolumeNumber":"2024"}]},"relation_version_is_last":true,"weko_creator_id":"44499"},"created":"2025-01-19T01:41:54.684341+00:00","id":238703,"links":{}}